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1
|
scr_board_enemy_step_initscr_board_enemy_step_init
function scr_board_enemy_step_init()
{
if (state == "init")
state = "move";
} ();
|
|
2
|
scr_board_enemy_sword_collisionscr_board_enemy_sword_collision
function scr_board_enemy_sword_collision()
{
var deer_following = false;
if (object_index == obj_board_enemy_deer && follow == true)
deer_following = true;
if (place_meeting(x, y, obj_board_swordhitbox) && hurttimer == 0 && obj_board_controller.kris_object.swordlv >= sword_immunity_lv && deer_following == false)
{
var hitbox = instance_place(x, y, obj_board_swordhitbox);
if (hitbox.detectiononly == true)
{
with (obj_mainchara_board)
{
if (swordbuffer <= 0)
{
swordbuffer = 8;
canfreemove = 0;
snd_play(choose(snd_board_sword1, snd_board_sword2, snd_board_sword3));
}
}
}
else if ((object_index == obj_board_enemy_monster && image_blend == c_gray) || (object_index == obj_board_enemy_bluebird && room == room_board_dungeon_2))
{
snd_stop(snd_board_sword_metal);
snd_play(snd_board_sword_metal);
hitdir = -1;
hurttimer = 10;
}
else
{
path_end();
hurttimer = 10;
snd_stop(snd_board_damage);
snd_play(snd_board_damage);
active_hitbox = false;
hitdir = obj_board_controller.kris_object.facing;
if (hp != 999)
hp--;
}
}
if (place_meeting(x, y, obj_board_enemy_deer_ice_spell) && object_index != obj_board_enemy_deer)
{
snd_stop(snd_board_splash);
snd_play(snd_board_splash);
if (object_index != obj_board_enemy_bluefish && object_index != obj_board_enemy_yellowflower)
{
block = instance_create(x, y, obj_pushableblock_board);
block.sprite_index = spr_board_pushableblock_ice;
block.custom_sprite = spr_board_pushableblock_ice;
block.image_xscale = 1;
block.image_yscale = 1;
var x_cell = floor(block.x / global.cell_size);
var y_cell = floor((block.y + 18) / global.cell_size);
var position_x = (x_cell * global.cell_size) + (global.cell_size / 2);
var position_y = (y_cell * global.cell_size) + (global.cell_size / 2);
block.x = position_x - 16;
block.y = position_y - 16;
var count = 6;
for (var i = 0; i < count; i++)
{
var fx = scr_board_marker((block.x + 16) - 2, (block.y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = ((360 / count) * i) + 45;
fx.speed = 8;
fx.friction = 0.6;
scr_doom(fx, 10);
fx = scr_board_marker((block.x + 16) - 2, (block.y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = (360 / count) * i;
fx.speed = 4;
fx.friction = 0.3;
scr_doom(fx, 10);
}
}
else
{
var count = 6;
for (var i = 0; i < count; i++)
{
var fx = scr_board_marker((x + 16) - 2, (y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = ((360 / count) * i) + 45;
fx.speed = 8;
fx.friction = 0.6;
scr_doom(fx, 10);
fx = scr_board_marker((x + 16) - 2, (y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = (360 / count) * i;
fx.speed = 4;
fx.friction = 0.3;
scr_doom(fx, 10);
}
}
instance_destroy();
if (spawnerid != -1 && i_ex(spawnerid))
{
if (object_index != obj_board_enemy_yellowflower && object_index != obj_board_enemy_bluefish)
spawnerid.image_index = 20;
else
safe_delete(spawnerid);
}
}
if (place_meeting(x, y, obj_board_swordhitbox) && hurttimer == 0 && obj_board_controller.kris_object.swordlv < sword_immunity_lv && deer_following == false)
{
snd_stop(snd_board_sword_metal);
snd_play(snd_board_sword_metal);
... ();
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3
|
scr_depth_boardscr_depth_board
function scr_depth_board()
{
depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10));
}
function scr_board_depth()
{
scr_depth_board();
} ();
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|
4
|
scr_board_enemy_hurt_statescr_board_enemy_hurt_state
function scr_board_enemy_hurt_state()
{
if (hurttimer > 0)
{
hurttimer--;
active_hitbox = false;
if (hurttimer == 0 && hp != maxhp)
active_hitbox = true;
if (hurttimer == 9 && hp <= 0)
{
splash = instance_create_depth(centerx(), centery(), depth - 2, obj_board_enemydefeatsplash);
splash.depth = depth - 1;
global.flag[1255 sword_route_kills]++;
obj_board_controller.kris_object.xp += xp_given;
instance_destroy();
var a = true;
if (object_index == obj_board_enemy_monster && hp == 999)
a = false;
if (spawnerid != -1 && i_ex(spawnerid) && a == true)
{
with (spawnerid)
instance_destroy();
}
if (drop_candy == true)
{
var drop_rate = 5;
if (obj_board_controller.kris_object.myhealth < 8)
drop_rate += 20;
if (obj_board_controller.kris_object.myhealth < 3)
drop_rate += 30;
if (obj_board_controller.kris_object.myhealth == obj_board_controller.kris_object.maxhealth)
drop_rate = 0;
if (irandom(100) < drop_rate || (obj_board_controller.kris_object.monstersdefeated >= 6 && drop_rate > 0) || (obj_board_controller.kris_object.monstersdefeated >= 3 && obj_board_controller.kris_object.myhealth < 3 && drop_rate > 0))
{
splash.drop_candy = true;
obj_board_controller.kris_object.monstersdefeated = 0;
}
else
{
obj_board_controller.kris_object.monstersdefeated++;
}
}
}
var dontmove = false;
if (object_index == obj_board_enemy_lizard && movecon == 3)
dontmove = true;
if (hurttimer > 6 && dontmove == false)
{
if (hitdir == 0)
{
repeat (20)
{
if (!place_meeting(x, y + 1, obj_board_solid))
y += 1;
else
break;
}
}
if (hitdir == 1)
{
repeat (20)
{
if (!place_meeting(x + 1, y, obj_board_solid))
x += 1;
else
break;
}
}
if (hitdir == 2)
{
repeat (20)
{
if (!place_meeting(x, y - 1, obj_board_solid))
y -= 1;
else
break;
}
}
if (hitdir == 3)
{
repeat (20)
{
if (!place_meeting(x - 1, y, obj_board_solid))
x -= 1;
else
break;
}
}
}
}
if (object_index == obj_board_enemy_lizard && movecon == 3)
{
if (x < 160)
x = 160;
if (x > 448)
x = 448;
if (y < 0)
y = 0;
if (y > 256)
y = 256;
}
... ();
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|
5
|
if ((room == room_board_1_sword && obj_mainchara_board.swordlv > 1) || room != room_board_1_sword)
|
|
6
|
{
|
|
7
|
if (sprite_index == spr_board_flower_alt_closed)
|
|
8
|
sprite_index = spr_board_flower_alt;
|
|
9
|
if (sprite_index == spr_board_flower_telegraph)
|
|
10
|
image_index += (1/3);
|
|
11
|
else if (sprite_index == spr_board_flower_telegraph_alt)
|
|
12
|
image_index += (1/3);
|
|
13
|
else
|
|
14
|
image_index += (irandom(3) / 20);
|
|
15
|
image_speed = 0.05;
|
|
16
|
}
|
|
17
|
else
|
|
18
|
{
|
|
19
|
image_speed = 0;
|
|
20
|
}
|
|
21
|
if (room == room_board_2_sword)
|
|
22
|
{
|
|
23
|
sword_immunity_lv = 0;
|
|
24
|
if (obj_mainchara_board.sword == false)
|
|
25
|
active_hitbox = false;
|
|
26
|
if (active_hitbox == false)
|
|
27
|
{
|
|
28
|
if (obj_mainchara_board.sword == true)
|
|
29
|
{
|
|
30
|
active_hitbox = true;
|
|
31
|
aggressive = true;
|
|
32
|
}
|
|
33
|
}
|
|
34
|
}
|
|
35
|
else if (obj_mainchara_board.swordlv == 1)
|
|
36
|
{
|
|
37
|
active_hitbox = false;
|
|
38
|
}
|
|
39
|
else
|
|
40
|
{
|
|
41
|
active_hitbox = true;
|
|
42
|
aggressive = true;
|
|
43
|
}
|
|
44
|
if (obj_board_controller.kris_object.leftdoorway == true && aggressive)
|
|
45
|
{
|
|
46
|
bubbletimer++;
|
|
47
|
if (bubbletimer == 16 && (sprite_index == spr_board_flower || sprite_index == spr_board_flower_alt))
|
|
48
|
{
|
|
49
|
sprite_index = spr_board_flower_telegraph;
|
|
50
|
if (room == room_board_1_sword)
|
|
51
|
sprite_index = spr_board_flower_telegraph_alt;
|
|
52
|
}
|
|
53
|
if (bubbletimer == 30 && (sprite_index == spr_board_flower_telegraph || sprite_index == spr_board_flower_telegraph_alt))
|
|
54
|
{
|
|
55
|
sprite_index = spr_board_flower;
|
|
56
|
if (room == room_board_1_sword)
|
|
57
|
sprite_index = spr_board_flower_alt;
|
|
58
|
}
|
|
59
|
if (aggressive == true && hurttimer == 0)
|
|
60
|
{
|
|
61
|
if (bubbletimer >= 30 || (sprite_index == spr_board_flower_aqua && bubbletimer >= -10))
|
|
62
|
{
|
|
63
|
bubbletimer = choose(-30, -16, -60);
|
|
64
|
if (sprite_index == spr_board_flower_aqua)
|
|
65
|
bubbletimer = choose(-30, -20, -40);
|
|
66
|
if (slow == true)
|
|
67
|
bubbletimer = choose(-100, -125, -110);
|
|
68
|
with (instance_create(x + 16, y + 16, obj_board_enemy_pellet))
|
|
69
|
{
|
|
70
|
depth = other.depth - 1;
|
|
71
|
if (other.alt)
|
|
72
|
depth = 100000;
|
|
73
|
}
|
|
74
|
}
|
|
75
|
}
|
|
76
|
}
|