|
1
|
var shoot_wait_time = 15;
|
|
2
|
if (type == 1)
|
|
3
|
shoot_wait_time = 22;
|
|
4
|
if (room == room_board_1_sword)
|
|
5
|
{
|
|
6
|
if (obj_mainchara_board.swordlv > 1)
|
|
7
|
{
|
|
8
|
image_speed = 0.2;
|
|
9
|
spd = 3;
|
|
10
|
active_hitbox = true;
|
|
11
|
}
|
|
12
|
if (obj_mainchara_board.swordlv == 1)
|
|
13
|
{
|
|
14
|
image_speed = 0.1;
|
|
15
|
spd = 2;
|
|
16
|
}
|
|
17
|
if (obj_mainchara_board.swordlv > 2)
|
|
18
|
hp = 1;
|
|
19
|
}
|
|
20
|
if (type == 3)
|
|
21
|
image_speed = 0;
|
|
22
|
var chaseplayer = true;
|
|
23
|
if (136 && obj_mainchara_board.swordlv > 1)
|
|
24
|
aggressive = true;
|
|
25
|
if (!aggressive)
|
|
26
|
{
|
|
27
|
active_hitbox = false;
|
|
28
|
chaseplayer = false;
|
|
29
|
}
|
|
30
|
updatetimer++;
|
|
31
|
if ((room == room_board_dungeon_2 || room == room_board_dungeon_3) && type == 2)
|
|
32
|
{
|
|
33
|
}
|
|
34
|
else if (spearbosscon < 2)
|
|
35
|
{
|
|
36
|
if (updatetimer == 2)
|
|
37
|
{
|
|
38
|
if (move_type == 1 && movecon == 1)
|
|
39
|
path_speed = 0;
|
|
40
|
updatetimer = 0;
|
|
41
|
exit;
|
|
42
|
}
|
|
43
|
else if (move_type == 1 && movecon == 1)
|
|
44
|
{
|
|
45
|
path_speed = spd;
|
|
46
|
if (bulletimer > shoot_wait_time || delay > 0)
|
|
47
|
path_speed = 0;
|
|
48
|
}
|
|
49
|
}
|
|
50
|
scr_board_enemy_step_initscr_board_enemy_step_init
function scr_board_enemy_step_init()
{
if (state == "init")
state = "move";
} ();
|
|
51
|
if (room == room_board_dungeon_3 && type == 0)
|
|
52
|
state = "init";
|
|
53
|
if (delay > 0)
|
|
54
|
delay--;
|
|
55
|
if (type == 3)
|
|
56
|
{
|
|
57
|
spd = 0;
|
|
58
|
type = 0;
|
|
59
|
state = "stationary";
|
|
60
|
}
|
|
61
|
if (state == "move" && delay == 0 && ((hurttimer == 0 && movecon < 3) || movecon == 3))
|
|
62
|
{
|
|
63
|
if (movecon == 0)
|
|
64
|
{
|
|
65
|
if (spearbosscon == 2)
|
|
66
|
{
|
|
67
|
move_type = 1;
|
|
68
|
spd = 6;
|
|
69
|
}
|
|
70
|
if (spearboss == true || spearbosscon == 1)
|
|
71
|
move_type = 0;
|
|
72
|
if (obj_board_controller.kris_object.atdoorway == true)
|
|
73
|
move_type = 0;
|
|
74
|
if (chaseplayer == false)
|
|
75
|
move_type = 0;
|
|
76
|
if (move_type == 1)
|
|
77
|
{
|
|
78
|
is_moving = true;
|
|
79
|
var x_cell = floor(obj_board_controller.kris_object.x / global.cell_size);
|
|
80
|
var y_cell = floor((obj_board_controller.kris_object.y + 18) / global.cell_size);
|
|
81
|
var position_x = (x_cell * global.cell_size) + (global.cell_size / 2);
|
|
82
|
var position_y = (y_cell * global.cell_size) + (global.cell_size / 2);
|
|
83
|
if (mp_grid_path(global.grid, path, x + 16, y + 16, position_x, position_y, false))
|
|
84
|
{
|
|
85
|
path_start(path, spd, path_action_stop, false);
|
|
86
|
movecon = 1;
|
|
87
|
}
|
|
88
|
else
|
|
89
|
{
|
|
90
|
move_type = 0;
|
|
91
|
}
|
|
92
|
}
|
|
93
|
if (move_type == 0)
|
|
94
|
{
|
|
95
|
movedir = choose(0, 1, 2, 3);
|
|
96
|
if (spearboss == true)
|
|
97
|
movedir = choose(0, 2);
|
|
98
|
repeat (4)
|
|
99
|
{
|
|
100
|
if (movedir == 0 && place_meeting(x + 32, y, obj_board_solid))
|
|
101
|
movedir = 1;
|
|
102
|
if (movedir == 1 && place_meeting(x, y - 32, obj_board_solid))
|
|
103
|
movedir = 2;
|
|
104
|
if (movedir == 2 && place_meeting(x - 32, y, obj_board_solid))
|
|
105
|
movedir = 3;
|
|
106
|
if (movedir == 3 && place_meeting(x, y + 32, obj_board_solid))
|
|
107
|
movedir = 0;
|
|
108
|
}
|
|
109
|
movecon = 1;
|
|
110
|
}
|
|
111
|
if (move_type == 3)
|
|
112
|
{
|
|
113
|
}
|
|
114
|
}
|
|
115
|
if (movecon == 1)
|
|
116
|
{
|
|
117
|
movetimer++;
|
|
118
|
if (move_type == 0 && bulletimer <= shoot_wait_time && delay == 0)
|
|
119
|
{
|
|
120
|
var stop = 0;
|
|
121
|
repeat (spd)
|
|
122
|
{
|
|
123
|
if (stop == 0)
|
|
124
|
{
|
|
125
|
if (movedir == 0)
|
|
126
|
x += 1;
|
|
127
|
if (movedir == 1)
|
|
128
|
y -= 1;
|
|
129
|
if (movedir == 2)
|
|
130
|
x -= 1;
|
|
131
|
if (movedir == 3)
|
|
132
|
y += 1;
|
|
133
|
if (place_meeting(x, y, obj_board_solid) || place_meeting(x, y, obj_board_solid_monster) || x < 160 || x > 448 || y < 96 || y > 256)
|
|
134
|
{
|
|
135
|
if (movedir == 0)
|
|
136
|
{
|
|
137
|
x -= 1;
|
|
138
|
movedir = 2;
|
|
139
|
}
|
|
140
|
else if (movedir == 1)
|
|
141
|
{
|
|
142
|
y += 1;
|
|
143
|
movedir = 3;
|
|
144
|
}
|
|
145
|
else if (movedir == 2)
|
|
146
|
{
|
|
147
|
x += 1;
|
|
148
|
movedir = 0;
|
|
149
|
}
|
|
150
|
else if (movedir == 3)
|
|
151
|
{
|
|
152
|
y -= 1;
|
|
153
|
movedir = 1;
|
|
154
|
}
|
|
155
|
}
|
|
156
|
if (movedir == 0 || movedir == 2)
|
|
157
|
{
|
|
158
|
if ((x % 32) == 0)
|
|
159
|
{
|
|
160
|
movecon = 0;
|
|
161
|
movetimer = 0;
|
|
162
|
stop = 1;
|
|
163
|
if (distance_to_object(obj_board_controller.kris_object) < distance_to_become_aggressive && spearboss == false && image_blend != c_gray)
|
|
164
|
move_type = 1;
|
|
165
|
}
|
|
166
|
}
|
|
167
|
if (movedir == 1 || movedir == 3)
|
|
168
|
{
|
|
169
|
if ((y % 32) == 0)
|
|
170
|
{
|
|
171
|
movecon = 0;
|
|
172
|
movetimer = 0;
|
|
173
|
stop = 1;
|
|
174
|
if (distance_to_object(obj_board_controller.kris_object) < distance_to_become_aggressive && spearboss == false && image_blend != c_gray)
|
|
175
|
move_type = 1;
|
|
176
|
}
|
|
177
|
}
|
|
178
|
}
|
|
179
|
}
|
|
180
|
}
|
|
181
|
if (move_type == 1)
|
|
182
|
{
|
|
183
|
is_moving_timer++;
|
|
184
|
if (bulletimer > shoot_wait_time || delay > 0)
|
|
185
|
{
|
|
186
|
is_moving_timer--;
|
|
187
|
}
|
|
188
|
else if ((is_moving_timer >= 16 && spd == 2) || (is_moving_timer >= 12 && spd == 3) || (is_moving_timer >= 9 && spd == 4) || (is_moving_timer >= 5 && spd == 6) || (is_moving_timer >= 5 && spd == 8))
|
|
189
|
{
|
|
190
|
var x_cell = floor((x + 16) / global.cell_size);
|
|
191
|
var y_cell = floor((y + 16) / global.cell_size);
|
|
192
|
x = x_cell * global.cell_size;
|
|
193
|
y = y_cell * global.cell_size;
|
|
194
|
movecon = 0;
|
|
195
|
movetimer = 0;
|
|
196
|
is_moving_timer = 0;
|
|
197
|
is_moving = false;
|
|
198
|
path_end();
|
|
199
|
speed = 0;
|
|
200
|
if (distance_to_object(obj_board_controller.kris_object) >= (distance_to_become_aggressive - 20))
|
|
201
|
move_type = 0;
|
|
202
|
}
|
|
203
|
}
|
|
204
|
}
|
|
205
|
}
|
|
206
|
scr_depth_boardscr_depth_board
function scr_depth_board()
{
depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10));
}
function scr_board_depth()
{
scr_depth_board();
} ();
|
|
207
|
scr_board_enemy_sword_collisionscr_board_enemy_sword_collision
function scr_board_enemy_sword_collision()
{
var deer_following = false;
if (object_index == obj_board_enemy_deer && follow == true)
deer_following = true;
if (place_meeting(x, y, obj_board_swordhitbox) && hurttimer == 0 && obj_board_controller.kris_object.swordlv >= sword_immunity_lv && deer_following == false)
{
var hitbox = instance_place(x, y, obj_board_swordhitbox);
if (hitbox.detectiononly == true)
{
with (obj_mainchara_board)
{
if (swordbuffer <= 0)
{
swordbuffer = 8;
canfreemove = 0;
snd_play(choose(snd_board_sword1, snd_board_sword2, snd_board_sword3));
}
}
}
else if ((object_index == obj_board_enemy_monster && image_blend == c_gray) || (object_index == obj_board_enemy_bluebird && room == room_board_dungeon_2))
{
snd_stop(snd_board_sword_metal);
snd_play(snd_board_sword_metal);
hitdir = -1;
hurttimer = 10;
}
else
{
path_end();
hurttimer = 10;
snd_stop(snd_board_damage);
snd_play(snd_board_damage);
active_hitbox = false;
hitdir = obj_board_controller.kris_object.facing;
if (hp != 999)
hp--;
}
}
if (place_meeting(x, y, obj_board_enemy_deer_ice_spell) && object_index != obj_board_enemy_deer)
{
snd_stop(snd_board_splash);
snd_play(snd_board_splash);
if (object_index != obj_board_enemy_bluefish && object_index != obj_board_enemy_yellowflower)
{
block = instance_create(x, y, obj_pushableblock_board);
block.sprite_index = spr_board_pushableblock_ice;
block.custom_sprite = spr_board_pushableblock_ice;
block.image_xscale = 1;
block.image_yscale = 1;
var x_cell = floor(block.x / global.cell_size);
var y_cell = floor((block.y + 18) / global.cell_size);
var position_x = (x_cell * global.cell_size) + (global.cell_size / 2);
var position_y = (y_cell * global.cell_size) + (global.cell_size / 2);
block.x = position_x - 16;
block.y = position_y - 16;
var count = 6;
for (var i = 0; i < count; i++)
{
var fx = scr_board_marker((block.x + 16) - 2, (block.y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = ((360 / count) * i) + 45;
fx.speed = 8;
fx.friction = 0.6;
scr_doom(fx, 10);
fx = scr_board_marker((block.x + 16) - 2, (block.y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = (360 / count) * i;
fx.speed = 4;
fx.friction = 0.3;
scr_doom(fx, 10);
}
}
else
{
var count = 6;
for (var i = 0; i < count; i++)
{
var fx = scr_board_marker((x + 16) - 2, (y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = ((360 / count) * i) + 45;
fx.speed = 8;
fx.friction = 0.6;
scr_doom(fx, 10);
fx = scr_board_marker((x + 16) - 2, (y + 16) - 2, spr_board_snowflake, 0.3, 100000, 2);
fx.direction = (360 / count) * i;
fx.speed = 4;
fx.friction = 0.3;
scr_doom(fx, 10);
}
}
instance_destroy();
if (spawnerid != -1 && i_ex(spawnerid))
{
if (object_index != obj_board_enemy_yellowflower && object_index != obj_board_enemy_bluefish)
spawnerid.image_index = 20;
else
safe_delete(spawnerid);
}
}
if (place_meeting(x, y, obj_board_swordhitbox) && hurttimer == 0 && obj_board_controller.kris_object.swordlv < sword_immunity_lv && deer_following == false)
{
snd_stop(snd_board_sword_metal);
snd_play(snd_board_sword_metal);
... ();
|
|
208
|
scr_board_enemy_hurt_statescr_board_enemy_hurt_state
function scr_board_enemy_hurt_state()
{
if (hurttimer > 0)
{
hurttimer--;
active_hitbox = false;
if (hurttimer == 0 && hp != maxhp)
active_hitbox = true;
if (hurttimer == 9 && hp <= 0)
{
splash = instance_create_depth(centerx(), centery(), depth - 2, obj_board_enemydefeatsplash);
splash.depth = depth - 1;
global.flag[1255 sword_route_kills]++;
obj_board_controller.kris_object.xp += xp_given;
instance_destroy();
var a = true;
if (object_index == obj_board_enemy_monster && hp == 999)
a = false;
if (spawnerid != -1 && i_ex(spawnerid) && a == true)
{
with (spawnerid)
instance_destroy();
}
if (drop_candy == true)
{
var drop_rate = 5;
if (obj_board_controller.kris_object.myhealth < 8)
drop_rate += 20;
if (obj_board_controller.kris_object.myhealth < 3)
drop_rate += 30;
if (obj_board_controller.kris_object.myhealth == obj_board_controller.kris_object.maxhealth)
drop_rate = 0;
if (irandom(100) < drop_rate || (obj_board_controller.kris_object.monstersdefeated >= 6 && drop_rate > 0) || (obj_board_controller.kris_object.monstersdefeated >= 3 && obj_board_controller.kris_object.myhealth < 3 && drop_rate > 0))
{
splash.drop_candy = true;
obj_board_controller.kris_object.monstersdefeated = 0;
}
else
{
obj_board_controller.kris_object.monstersdefeated++;
}
}
}
var dontmove = false;
if (object_index == obj_board_enemy_lizard && movecon == 3)
dontmove = true;
if (hurttimer > 6 && dontmove == false)
{
if (hitdir == 0)
{
repeat (20)
{
if (!place_meeting(x, y + 1, obj_board_solid))
y += 1;
else
break;
}
}
if (hitdir == 1)
{
repeat (20)
{
if (!place_meeting(x + 1, y, obj_board_solid))
x += 1;
else
break;
}
}
if (hitdir == 2)
{
repeat (20)
{
if (!place_meeting(x, y - 1, obj_board_solid))
y -= 1;
else
break;
}
}
if (hitdir == 3)
{
repeat (20)
{
if (!place_meeting(x - 1, y, obj_board_solid))
x -= 1;
else
break;
}
}
}
}
if (object_index == obj_board_enemy_lizard && movecon == 3)
{
if (x < 160)
x = 160;
if (x > 448)
x = 448;
if (y < 0)
y = 0;
if (y > 256)
y = 256;
}
... ();
|
|
209
|
if (bulletimer > shoot_wait_time)
|
|
210
|
{
|
|
211
|
if (show_outline == false)
|
|
212
|
sprite_index = _sprAngry;
|
|
213
|
else
|
|
214
|
sprite_index = _sprAngryOutline;
|
|
215
|
}
|
|
216
|
else if (show_outline == false)
|
|
217
|
{
|
|
218
|
sprite_index = _sprIdle;
|
|
219
|
}
|
|
220
|
else
|
|
221
|
{
|
|
222
|
sprite_index = _sprIdleOutline;
|
|
223
|
}
|
|
224
|
if (delay > 0)
|
|
225
|
{
|
|
226
|
movetimer = 0;
|
|
227
|
movecon = 0;
|
|
228
|
if (bulletimer > 10)
|
|
229
|
bubbletimer = 10;
|
|
230
|
}
|
|
231
|
if (type == 1 && movecon == 1 && hurttimer == 0 && obj_board_controller.kris_object.leftdoorway == true && spearbosscon != 2 && chaseplayer == true)
|
|
232
|
{
|
|
233
|
bulletimer++;
|
|
234
|
if (bulletimer >= 30)
|
|
235
|
{
|
|
236
|
bulletimer = choose(-20, -10, 0);
|
|
237
|
if (spearboss == true)
|
|
238
|
bulletimer = choose(0, 5, 10);
|
|
239
|
var shoot_dir = movedir;
|
|
240
|
inst = collision_rectangle(x - 40, y, x + 32 + 40, y + 500, obj_mainchara_board, false, true);
|
|
241
|
if (inst != -4)
|
|
242
|
shoot_dir = 3;
|
|
243
|
inst = collision_rectangle(x + 32, y - 40, x - 500, y + 32 + 40, obj_mainchara_board, false, true);
|
|
244
|
if (inst != -4)
|
|
245
|
shoot_dir = 2;
|
|
246
|
inst = collision_rectangle(x, y - 40, x + 500, y + 32 + 40, obj_mainchara_board, false, true);
|
|
247
|
if (inst != -4)
|
|
248
|
shoot_dir = 0;
|
|
249
|
inst = collision_rectangle(x - 40, y + 32, x + 32 + 40, y - 500, obj_mainchara_board, false, true);
|
|
250
|
if (inst != -4)
|
|
251
|
shoot_dir = 1;
|
|
252
|
if (shoot_dir == 3 || spearboss == true)
|
|
253
|
{
|
|
254
|
bullet = instance_create(x + 16, y + 16 + 32, obj_board_enemy_spear);
|
|
255
|
bullet.image_angle = 270;
|
|
256
|
bullet.direction = 270;
|
|
257
|
bullet.spd = 20;
|
|
258
|
}
|
|
259
|
else if (shoot_dir == 2)
|
|
260
|
{
|
|
261
|
bullet = instance_create((x + 16) - 2 - 4 - 32, y + 16, obj_board_enemy_spear);
|
|
262
|
bullet.image_angle = 180;
|
|
263
|
bullet.direction = 180;
|
|
264
|
bullet.spd = 20;
|
|
265
|
}
|
|
266
|
else if (shoot_dir == 0)
|
|
267
|
{
|
|
268
|
bullet = instance_create(((x + 16) - 2 - 4) + 32, y + 16, obj_board_enemy_spear);
|
|
269
|
bullet.image_angle = 0;
|
|
270
|
bullet.direction = 0;
|
|
271
|
bullet.spd = 20;
|
|
272
|
}
|
|
273
|
else if (shoot_dir == 1)
|
|
274
|
{
|
|
275
|
bullet = instance_create(x + 16, (y + 16) - 32, obj_board_enemy_spear);
|
|
276
|
bullet.image_angle = 90;
|
|
277
|
bullet.direction = 90;
|
|
278
|
bullet.spd = 20;
|
|
279
|
}
|
|
280
|
}
|
|
281
|
}
|
|
282
|
if (type == 2 && movecon == 1 && hurttimer == 0 && obj_board_controller.kris_object.leftdoorway == true)
|
|
283
|
{
|
|
284
|
bulletimer++;
|
|
285
|
if (bulletimer >= 30)
|
|
286
|
{
|
|
287
|
bulletimer = choose(-30, -35, -40);
|
|
288
|
if (spearboss == true)
|
|
289
|
bulletimer = choose(0, 5);
|
|
290
|
bullet = instance_create(x + 16, y + 16, obj_board_enemy_fire);
|
|
291
|
}
|
|
292
|
}
|
|
293
|
if (spearboss == true && spearbosscon == 0 && obj_mainchara_board.x < board_tilex(10))
|
|
294
|
{
|
|
295
|
spearbosscon = 1;
|
|
296
|
active_hitbox = true;
|
|
297
|
wall = instance_create(board_tilex(11), board_tiley(3), obj_board_puzzle_wall);
|
|
298
|
wall.sprite_index = spr_board_door_left;
|
|
299
|
wall.image_xscale = 2;
|
|
300
|
wall.image_yscale = 2;
|
|
301
|
wall.image_speed = 0.5;
|
|
302
|
wall = instance_create(board_tilex(11), board_tiley(4), obj_board_puzzle_wall);
|
|
303
|
wall.sprite_index = spr_board_door_left;
|
|
304
|
wall.image_xscale = 2;
|
|
305
|
wall.image_yscale = 2;
|
|
306
|
wall.image_speed = 0.5;
|
|
307
|
snd_stop(snd_board_door_close);
|
|
308
|
snd_play_pitch(snd_board_door_close, 1.2);
|
|
309
|
with (obj_board_puzzle_wall)
|
|
310
|
scr_board_depth();
|
|
311
|
}
|