Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_cautiontape_Step_0

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1
if (inplace == 0)
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{
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    if (set == 0)
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    {
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        set = 1;
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        setxy(room_width, room_height);
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    }
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}
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if (inplace == 1)
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{
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    if (set == 0)
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    {
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        set = 1;
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        var tileLayer = layer_get_id("BOARD_Tiles");
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        var originX = layer_get_x(tileLayer);
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        var originY = layer_get_y(tileLayer);
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        setxy(xstart + originX, ystart + originY);
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        for (var i = 0; i < (image_xscale / 2); i++)
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            instance_create(x + (i * 32), y, obj_board_b2_watersign);
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        instance_destroy();
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    }
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}
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scr_depth_board
scr_depth_board

function
scr_depth_board()
{ depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10)); } function scr_board_depth() {
scr_depth_board();
}
();