Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_boat_Other_10

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var controlledPlayer = 0;
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with (obj_mainchara_board)
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{
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    if (controlled == 1)
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        controlledPlayer = id;
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}
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with (controlledPlayer)
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{
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    if (place_meeting(x, y, obj_board_dock))
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        other.dock = instance_place(x, y, obj_board_dock);
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}
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if (engaged == 0 && buffer < 0 && disembark == 0 && i_ex(dock) && global.interact == 0)
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{
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    buffer = 5;
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    myinteract = 3;
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}