|
1
|
if (kris == 0)
|
|
2
|
{
|
|
3
|
with (obj_mainchara_board)
|
|
4
|
other.kris = id;
|
|
5
|
}
|
|
6
|
buffer--;
|
|
7
|
if (myinteract == 3)
|
|
8
|
{
|
|
9
|
if (con == 0)
|
|
10
|
{
|
|
11
|
con = 1;
|
|
12
|
kris.controlled = false;
|
|
13
|
snd_free_all();
|
|
14
|
scr_pathfind_to_pointscr_pathfind_to_point
function scr_pathfind_to_point(arg0, arg1, arg2)
{
var __destx = arg1 + 16;
var __desty = arg2 + 16;
if (arg1 < 12 && arg2 < 8)
{
__destx = 128 + (32 * arg1) + 16;
__desty = 64 + (32 * arg2) + 16;
}
with (obj_mainchara_board)
{
if (name == arg0)
{
path_end();
is_moving_timer = 0;
is_moving = true;
path_target_x = __destx;
path_target_y = __desty;
follow = false;
if (argument_count == 4)
{
if (argument3 != -1)
path_end_facing = argument3;
}
if (argument_count == 5)
{
if (argument4 != -1)
allow_diagonals = argument4;
}
}
}
} ("kris", 5.5, 4, 2);
|
|
15
|
}
|
|
16
|
}
|
|
17
|
if (con == 1 && scr_board_checklocationscr_board_checklocation
function scr_board_checklocation()
{
var _name = argument0;
var _xloc = argument1;
var _yloc = argument2;
if (_xloc < 12)
_xloc = board_tilex(_xloc);
if (_yloc < 12)
_yloc = board_tiley(_yloc);
var _tol = 4;
if (argument_count == 4)
_tol = argument3;
var targ = 0;
with (obj_mainchara_board)
{
if (name == _name)
targ = id;
}
if (!i_ex(targ))
{
debug_message("target does not exist");
return false;
}
if (abs(targ.x - _xloc) < _tol && abs(targ.y - _yloc) < _tol)
return true;
} ("kris", 5.5, 4, 1))
|
|
18
|
{
|
|
19
|
timer++;
|
|
20
|
if (timer == 30)
|
|
21
|
{
|
|
22
|
timer = 0;
|
|
23
|
kris.facing = 2;
|
|
24
|
if (global.flag[1055 sword_route_progress] > 0)
|
|
25
|
con = 10;
|
|
26
|
else
|
|
27
|
con = 20;
|
|
28
|
}
|
|
29
|
}
|
|
30
|
if (con == 10)
|
|
31
|
{
|
|
32
|
snd_play_x(snd_noise, 0.8, 0.5);
|
|
33
|
snd_play_x(snd_noise, 0.8, 0.7);
|
|
34
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("no_name");
|
|
35
|
msgsetloc(0, UNLOCKED WITH THE\nICE KEY"UNLOCKED WITH THE\n\\cIICE KEY\\cW", "obj_board_b2s_icedoor_slash_Step_0_gml_37_0" );
|
|
36
|
d = bw_make();
|
|
37
|
d.skippable = false;
|
|
38
|
d.reachedend_draw_triangle = false;
|
|
39
|
d.rate = 6;
|
|
40
|
d.textsound = snd_silent;
|
|
41
|
d.reachedend_sound_play = false;
|
|
42
|
d.boardopensound = false;
|
|
43
|
d.side = 1;
|
|
44
|
global.interact = 1;
|
|
45
|
con = 11;
|
|
46
|
timer = 0;
|
|
47
|
}
|
|
48
|
if (con == 11)
|
|
49
|
{
|
|
50
|
if (i_ex(d.writer))
|
|
51
|
{
|
|
52
|
if (d.writer.reachedend)
|
|
53
|
{
|
|
54
|
timer++;
|
|
55
|
if (timer >= 30)
|
|
56
|
{
|
|
57
|
safe_delete(d);
|
|
58
|
safe_delete(obj_writer);
|
|
59
|
image_index = 1;
|
|
60
|
snd_play_x(snd_impact, 0.8, 0.5);
|
|
61
|
snd_play_x(snd_impact, 0.6, 0.8);
|
|
62
|
timer = 0;
|
|
63
|
con = 12;
|
|
64
|
}
|
|
65
|
}
|
|
66
|
}
|
|
67
|
}
|
|
68
|
if (con == 12)
|
|
69
|
{
|
|
70
|
timer++;
|
|
71
|
if (timer == 1)
|
|
72
|
{
|
|
73
|
marker = scr_board_markerscr_board_marker
function scr_board_marker()
{
var _thismarker = instance_create(argument0, argument1, obj_board_marker);
_thismarker.sprite_index = argument2;
_thismarker.image_xscale = 2;
_thismarker.image_yscale = 2;
if (argument_count >= 4)
_thismarker.image_speed = argument3;
if (argument_count >= 5)
{
if (argument4 != -1)
_thismarker.depth = argument4;
}
if (argument_count >= 6)
_thismarker.image_xscale = argument5;
if (argument_count >= 6)
_thismarker.image_yscale = argument5;
if (argument_count >= 7)
_thismarker.animateonce = argument6;
return _thismarker;
} (board_tilex(0), board_tiley(0), spr_pxwhite, 0, 900000, 640);
|
|
74
|
marker.image_blend = c_black;
|
|
75
|
marker.image_alpha = 0;
|
|
76
|
}
|
|
77
|
var count = 5;
|
|
78
|
for (var i = 1; i < (count + 1); i++)
|
|
79
|
{
|
|
80
|
if (timer == (30 + (10 * i)))
|
|
81
|
{
|
|
82
|
obj_gameshow_swordroute.screencolor = merge_color(#5AAFFF, c_black, i / count);
|
|
83
|
marker.image_alpha = i / count;
|
|
84
|
}
|
|
85
|
}
|
|
86
|
if (timer == (30 + (10 * (count + 1))))
|
|
87
|
{
|
|
88
|
global.swordscreencolor = c_black;
|
|
89
|
global.interact = 0;
|
|
90
|
room_goto(room_board_dungeon_2);
|
|
91
|
}
|
|
92
|
}
|
|
93
|
if (con == 20)
|
|
94
|
{
|
|
95
|
timer++;
|
|
96
|
if (timer == 15)
|
|
97
|
{
|
|
98
|
global.flag[1103 ice_key_fail] = 1;
|
|
99
|
depth = 100000;
|
|
100
|
drawblue = true;
|
|
101
|
obj_gameshow_swordroute.drawui = false;
|
|
102
|
obj_gameshow_swordroute.screencolor = #3F48CC;
|
|
103
|
snd_play(snd_nes_nocontroller);
|
|
104
|
drawtext = 1;
|
|
105
|
}
|
|
106
|
if (timer == 210)
|
|
107
|
{
|
|
108
|
con = 21;
|
|
109
|
timer = 89;
|
|
110
|
}
|
|
111
|
}
|
|
112
|
if (con == 21)
|
|
113
|
{
|
|
114
|
timer++;
|
|
115
|
if (timer == 90)
|
|
116
|
{
|
|
117
|
drawtext = false;
|
|
118
|
drawblue = false;
|
|
119
|
drawblack = true;
|
|
120
|
snd_play(snd_noise);
|
|
121
|
obj_board_controller.drawcrt = false;
|
|
122
|
obj_gameshow_swordroute.screencolor = c_black;
|
|
123
|
global.swordscreencolor = c_black;
|
|
124
|
global.flag[1007 swordroute_evict] = 1;
|
|
125
|
}
|
|
126
|
if (timer == 99)
|
|
127
|
global.facing = 0;
|
|
128
|
if (timer == 100)
|
|
129
|
{
|
|
130
|
global.interact = 0;
|
|
131
|
global.facing = 0;
|
|
132
|
global.entrance = 2;
|
|
133
|
room_goto(room_board_sword_intro);
|
|
134
|
}
|
|
135
|
}
|