Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_b2_atlantisdecor_Draw_0

(view raw script w/o annotations or w/e)
1
if (global.interact == 0 && obj_board_camera.con == 0)
2
    siner++;
3
var sined = sin(siner / 10) * 2;
4
draw_sprite_ext(sprite_index, image_index, 
scr_even
scr_even

function
scr_even(arg0)
{ return round(arg0 / 2) * 2; }
(x),
scr_even
scr_even

function
scr_even(arg0)
{ return round(arg0 / 2) * 2; }
(y + sined) - 6, 2, 2, 0, c_white, 1);