Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_actor_Create_0

(view raw script w/o annotations or w/e)
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name = "susie";
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usprite = spr_board_susie_walk_up;
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dsprite = spr_board_susie_walk_down;
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lsprite = spr_board_susie_walk_left;
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rsprite = spr_board_susie_walk_right;
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init = 0;
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walk = 1;
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auto_walk = 1;
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auto_facing = 1;
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auto_depth = 1;
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stopped = 0;
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depthbonus = 0;
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active = 0;
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number = -1;
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spinspeed = 0;
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spintimer = 0;
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facing = "d";
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scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
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fake_speed = 0;
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fake_direction = 0;
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debug_killtimer = -1;
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specialspriteno = 0;
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for (i = 0; i < 10; i++)
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    specialsprite[i] = dsprite;
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sprite_palette = -1;
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current_pal = 0;
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color_blend = c_white;
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siner0 = 0;
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siner_add0 = 0;
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siner_amplitude0 = 0;
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siner_direction0 = 0;
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siner_type0 = "sin";
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siner_visual0 = 1;
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siner1 = 0;
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siner_add1 = 0;
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siner_amplitude1 = 0;
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siner_direction1 = 270;
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siner_type1 = "cos";
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siner_visual1 = 1;
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siner2 = 0;
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siner_add2 = 0;
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siner_amplitude2 = 0;
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siner_direction2 = 0;
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siner_type2 = "sin";
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siner_visual2 = 1;
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sinerx = 0;
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sinery = 0;
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shakeamt = 0;
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shaketime = 1;
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shaketimer = 0;
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shakex = 0;
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shakey = 0;
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shaketype = 0;
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stepsound = 0;
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stepsound_count = 0;