Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_board_1_sword_manager_Create_0

(view raw script w/o annotations or w/e)
1
con = 0;
2
swordcon = 0;
3
timer = 0;
4
if (global.flag[1007 swordroute_evict] == 0 && global.swordboardeath == 0)
5
{
6
    transition = instance_create(x, y, obj_board_squaretransition);
7
    transition.depth = 100001;
8
    transition.special = "heart";
9
}
10
else
11
{
12
    con = 10;
13
}
14
doonce = 0;