|
1
|
var cx = camerax();
|
|
2
|
var cy = cameray();
|
|
3
|
depth = 150000;
|
|
4
|
siner++;
|
|
5
|
var shakex = 0;
|
|
6
|
var shakey = 0;
|
|
7
|
if (i_ex(obj_shake))
|
|
8
|
{
|
|
9
|
shakex = obj_shake.shakex * obj_shake.shakesign;
|
|
10
|
shakey = obj_shake.shakey * obj_shake.shakesign;
|
|
11
|
}
|
|
12
|
if (i_ex(obj_knight_enemy))
|
|
13
|
battleprog = 1 - (((global.monsterhp[obj_knight_enemy.myself] - (global.monstermaxhp[obj_knight_enemy.myself] * 0.8)) / global.monstermaxhp[obj_knight_enemy.myself]) * 5);
|
|
14
|
oceanspeed = 1;
|
|
15
|
if (battleprog > 0.65)
|
|
16
|
oceanspeed = 2;
|
|
17
|
desicolor = make_color_hsv(127.5 + ((sin(siner / 90) * 255) / 2), 255, 255);
|
|
18
|
draw_sprite_tiled_ext(spr_bg_fountain1, 0, (shakex + cx) - (siner * oceanspeed), shakey + cy + (siner * oceanspeed), 2, 2, c_purple, 0.5 * alphafactor * (battleprog + 0.3));
|
|
19
|
draw_sprite_tiled_ext(spr_bg_fountain1, 0, (shakex + cx) - ((siner * oceanspeed) / 2), (shakey + cy) - ((siner * oceanspeed) / 2), 2, 2, c_purple, 0.35 * alphafactor * (battleprog + 0.2));
|
|
20
|
if (i_ex(obj_knight_enemy))
|
|
21
|
draw_sprite_ext(spr_bg_knight_gradient, 0, shakex + camerax() + camerawidth() + 640, shakey + cameray() + 90, -2, 2, 0, c_black, alphafactor);
|
|
22
|
draw_sprite_ext(spr_bg_knight_gradient, 0, shakex + camerax(), shakey + cameray() + 90, 2, 2.05, 0, c_black, alphafactor);
|
|
23
|
draw_sprite_ext(spr_pxwhite, 0, (shakex + cx) - 40, shakey + cy + 0, 720, 90, 0, c_black, 1);
|
|
24
|
image_blend = merge_color(#27293F, desicolor, battleprog / 2);
|
|
25
|
draw_sprite_ext(spr_pxwhite, 0, shakex + cx + 138 + 50, shakey + cy + 0, 240, 90, 0, merge_color(image_blend, c_black, 0.8), 1 * alphafactor);
|
|
26
|
for (var i = 1; i < 3; i++)
|
|
27
|
{
|
|
28
|
draw_sprite_ext(spr_cc_fountainbg_white, siner / 10, (shakex + cx + 138) - (sin(siner / 20) * (i * 12)), shakey + cy + 0, 2, 2, 0, image_blend, (i / 12) * alphafactor);
|
|
29
|
draw_sprite_ext(spr_cc_fountainbg_white, siner / 10, shakex + cx + 138 + (sin(siner / 13) * (i * 6)), shakey + cy + 0, 2, 2, 0, image_blend, (i / 12) * alphafactor);
|
|
30
|
}
|
|
31
|
draw_sprite_ext(spr_cc_fountainbg_white, siner / 10, shakex + cx + 138, shakey + cy + 0, 2, 2, 0, image_blend, 1);
|
|
32
|
if (i_ex(obj_knight_enemy))
|
|
33
|
draw_sprite_ext(spr_pxwhite, 0, (shakex + cx) - 40, shakey + cy + 0, 40, 480, 0, c_black, 1);
|
|
34
|
if (i_ex(obj_knight_enemy))
|
|
35
|
draw_sprite_ext(spr_pxwhite, 0, (shakex + cx) - 40, (shakey + cy) - 20, 720, 20, 0, c_black, 1);
|
|
36
|
if (death == 0)
|
|
37
|
{
|
|
38
|
if (!i_ex(obj_battlecontroller))
|
|
39
|
{
|
|
40
|
death = 1;
|
|
41
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("alphafactor", alphafactor, 0, 30);
|
|
42
|
scr_doomscr_doom
function scr_doom(arg0, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{
alarm[0]
target = arg0;
}
} (id, 31);
|
|
43
|
}
|
|
44
|
}
|