Deltarune (Chapter 3) script viewer

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gml_Object_obj_berdlyb_spearblast_bullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_alpha = 1;
3
if (!instance_exists(obj_heart))
4
    instance_destroy();
5
wall_destroy = 1;
6
init = 0;
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bulletPath = 0;
8
spawnrate = -1;
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spawntimer = 0;
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spawnchild = 0;
11
timer = 4;
12
childOffset = choose(90, -90);