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1
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scr_board_populatevarsscr_board_populatevars
function scr_board_populatevars()
{
if (!variable_instance_exists(id, "kris"))
kris = 0;
if (!variable_instance_exists(id, "susie"))
susie = 0;
if (!variable_instance_exists(id, "ralsei"))
ralsei = 0;
if (kris == 0)
{
with (obj_mainchara_board)
{
if (name == "kris")
other.kris = id;
}
}
if (ralsei == 0)
{
with (obj_mainchara_board)
{
if (name == "ralsei")
other.ralsei = id;
}
}
if (susie == 0)
{
with (obj_mainchara_board)
{
if (name == "susie")
other.susie = id;
}
}
} ();
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2
|
scr_gameshow_populatevarsscr_gameshow_populatevars
function scr_gameshow_populatevars()
{
if (!variable_instance_exists(id, "kr_real"))
kr_real = 0;
if (!variable_instance_exists(id, "su_real"))
su_real = 0;
if (!variable_instance_exists(id, "ra_real"))
ra_real = 0;
if (!variable_instance_exists(id, "tenna"))
tenna = 0;
if (kr_real == 0)
{
with (obj_mainchara)
other.kr_real = id;
}
if (su_real == 0)
{
with (obj_caterpillarchara)
{
if (name == "susie")
other.su_real = id;
}
}
if (ra_real == 0)
{
with (obj_caterpillarchara)
{
if (name == "ralsei")
other.ra_real = id;
}
}
if (tenna == 0)
{
with (obj_actor_tenna)
other.tenna = id;
}
} ();
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|
3
|
if (mytrig == 0)
|
|
4
|
{
|
|
5
|
with (obj_board_trigger)
|
|
6
|
{
|
|
7
|
if (extflag == "b3danger2")
|
|
8
|
other.mytrig = id;
|
|
9
|
}
|
|
10
|
}
|
|
11
|
if (active == 1)
|
|
12
|
{
|
|
13
|
var triggered = 0;
|
|
14
|
with (mytrig)
|
|
15
|
{
|
|
16
|
if (place_meeting(x, y, obj_mainchara_board))
|
|
17
|
triggered = 1;
|
|
18
|
}
|
|
19
|
var reset = false;
|
|
20
|
if (obj_board_camera.con == 0 && triggered)
|
|
21
|
{
|
|
22
|
var rate = 10;
|
|
23
|
guntimer++;
|
|
24
|
switch (guntimer)
|
|
25
|
{
|
|
26
|
case 10:
|
|
27
|
mygunner1 = instance_create_board(1, 1, obj_board_shadowgunner);
|
|
28
|
break;
|
|
29
|
case 20:
|
|
30
|
mygunner2 = instance_create_board(8, 1, obj_board_shadowgunner);
|
|
31
|
break;
|
|
32
|
case 30:
|
|
33
|
safe_delete(mygunner1);
|
|
34
|
break;
|
|
35
|
case 40:
|
|
36
|
safe_delete(mygunner2);
|
|
37
|
break;
|
|
38
|
case 50:
|
|
39
|
mygunner1 = instance_create_board(3, 1, obj_board_shadowgunner);
|
|
40
|
break;
|
|
41
|
case 60:
|
|
42
|
mygunner2 = instance_create_board(10, 1, obj_board_shadowgunner);
|
|
43
|
break;
|
|
44
|
case 70:
|
|
45
|
safe_delete(mygunner1);
|
|
46
|
break;
|
|
47
|
case 80:
|
|
48
|
safe_delete(mygunner2);
|
|
49
|
guntimer = -1;
|
|
50
|
break;
|
|
51
|
}
|
|
52
|
}
|
|
53
|
else
|
|
54
|
{
|
|
55
|
reset = true;
|
|
56
|
}
|
|
57
|
if (i_ex(obj_board_deathevent))
|
|
58
|
reset = true;
|
|
59
|
if (reset)
|
|
60
|
{
|
|
61
|
guntimer = 0;
|
|
62
|
safe_delete(mygunner1);
|
|
63
|
safe_delete(mygunner2);
|
|
64
|
}
|
|
65
|
with (obj_board_shadowgunner)
|
|
66
|
type = 2;
|
|
67
|
if (con == 0 && obj_board_camera.con == 0)
|
|
68
|
{
|
|
69
|
if (kris.boat == false)
|
|
70
|
{
|
|
71
|
with (obj_board_grabobject)
|
|
72
|
sourcey = susie.y;
|
|
73
|
}
|
|
74
|
if (suwalk == 0)
|
|
75
|
{
|
|
76
|
ralsei.follow = 0;
|
|
77
|
if (i_ex(mygunner1))
|
|
78
|
{
|
|
79
|
if (mygunner1.timer == (mygunner1.startWait + 1))
|
|
80
|
{
|
|
81
|
with (susie)
|
|
82
|
{
|
|
83
|
grabbed = other.ralsei;
|
|
84
|
grab = 1;
|
|
85
|
grabmarker = instance_create(x, y, obj_board_grabobject);
|
|
86
|
with (grabmarker)
|
|
87
|
{
|
|
88
|
drawreticle = false;
|
|
89
|
snd_play(snd_board_lift);
|
|
90
|
grabdaddy = other.id;
|
|
91
|
grabbedid = other.grabbed;
|
|
92
|
sprite_index = grabbedid.sprite_index;
|
|
93
|
image_xscale = grabbedid.image_xscale;
|
|
94
|
image_yscale = grabbedid.image_yscale;
|
|
95
|
image_speed = grabbedid.image_speed;
|
|
96
|
sourcex = grabbedid.x;
|
|
97
|
sourcey = grabbedid.y;
|
|
98
|
}
|
|
99
|
with (grabbed)
|
|
100
|
{
|
|
101
|
visible = false;
|
|
102
|
frozen = true;
|
|
103
|
setxy(board_tilex(-1), board_tiley(-1));
|
|
104
|
if (object_index == obj_mainchara_board)
|
|
105
|
canfreemove = 0;
|
|
106
|
}
|
|
107
|
if (x == 480)
|
|
108
|
scr_pathfind_to_pointscr_pathfind_to_point
function scr_pathfind_to_point(arg0, arg1, arg2)
{
var __destx = arg1 + 16;
var __desty = arg2 + 16;
if (arg1 < 12 && arg2 < 8)
{
__destx = 128 + (32 * arg1) + 16;
__desty = 64 + (32 * arg2) + 16;
}
with (obj_mainchara_board)
{
if (name == arg0)
{
path_end();
is_moving_timer = 0;
is_moving = true;
path_target_x = __destx;
path_target_y = __desty;
follow = false;
if (argument_count == 4)
{
if (argument3 != -1)
path_end_facing = argument3;
}
if (argument_count == 5)
{
if (argument4 != -1)
allow_diagonals = argument4;
}
}
}
} ("susie", board_tilex(0), y);
|
|
109
|
if (x == 128)
|
|
110
|
scr_pathfind_to_pointscr_pathfind_to_point
function scr_pathfind_to_point(arg0, arg1, arg2)
{
var __destx = arg1 + 16;
var __desty = arg2 + 16;
if (arg1 < 12 && arg2 < 8)
{
__destx = 128 + (32 * arg1) + 16;
__desty = 64 + (32 * arg2) + 16;
}
with (obj_mainchara_board)
{
if (name == arg0)
{
path_end();
is_moving_timer = 0;
is_moving = true;
path_target_x = __destx;
path_target_y = __desty;
follow = false;
if (argument_count == 4)
{
if (argument3 != -1)
path_end_facing = argument3;
}
if (argument_count == 5)
{
if (argument4 != -1)
allow_diagonals = argument4;
}
}
}
} ("susie", board_tilex(11), y);
|
|
111
|
if (y == 288)
|
|
112
|
scr_pathfind_to_pointscr_pathfind_to_point
function scr_pathfind_to_point(arg0, arg1, arg2)
{
var __destx = arg1 + 16;
var __desty = arg2 + 16;
if (arg1 < 12 && arg2 < 8)
{
__destx = 128 + (32 * arg1) + 16;
__desty = 64 + (32 * arg2) + 16;
}
with (obj_mainchara_board)
{
if (name == arg0)
{
path_end();
is_moving_timer = 0;
is_moving = true;
path_target_x = __destx;
path_target_y = __desty;
follow = false;
if (argument_count == 4)
{
if (argument3 != -1)
path_end_facing = argument3;
}
if (argument_count == 5)
{
if (argument4 != -1)
allow_diagonals = argument4;
}
}
}
} ("susie", choose(0, 10), 5);
|
|
113
|
}
|
|
114
|
suwalk = 1;
|
|
115
|
}
|
|
116
|
}
|
|
117
|
}
|
|
118
|
}
|
|
119
|
}
|
|
120
|
else
|
|
121
|
{
|
|
122
|
guntimer = 0;
|
|
123
|
made = false;
|
|
124
|
}
|
|
125
|
if (active && obj_board_camera.con != 0)
|
|
126
|
{
|
|
127
|
susie.iframes = 0;
|
|
128
|
guntimer = 0;
|
|
129
|
safe_delete(mygunner1);
|
|
130
|
safe_delete(mygunner2);
|
|
131
|
}
|