Deltarune (Chapter 3) script viewer

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gml_Object_obj_b3bs_chasekey_Create_0

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1
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
2
image_index = 6;
3
image_speed = 0;
4
playerObj = 544;
5
pointObj = 659;
6
solidObj = 322;
7
init = 0;
8
moveCon = 0;
9
moveClockwise = 1;
10
grabbed = 0;
11
sndbuff = 0;
12
sndcount = 0;
13
stuckcount = 0;
14
stuckbuff = 0;