Deltarune (Chapter 3) script viewer

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gml_Object_obj_b3b_skybg_Draw_0

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1
if (!follow)
2
{
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    draw_sprite_ext(spr_pxwhite, 0, x, y, 384, 64, 0, #2B5088, 1);
4
    draw_sprite_ext(spr_pxwhite, 0, x, y + 64, 384, 64, 0, #31356A, 1);
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    draw_sprite_ext(spr_enemy_lanino_compiled, 0, x, y, 2, 2, 0, c_white, 1);
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}
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else
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{
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    draw_sprite_ext(spr_pxwhite, 0, board_tilex(0), board_tiley(0), 384, 64, 0, #2B5088, 1);
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    draw_sprite_ext(spr_pxwhite, 0, board_tilex(0), board_tiley(2), 384, 64, 0, #31356A, 1);
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    draw_sprite_ext(spr_enemy_lanino_compiled, 0, board_tilex(0), board_tiley(0), 2, 2, 0, c_white, 1);
12
}