Deltarune (Chapter 3) script viewer

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gml_Object_obj_b2pippinsislandnpc_Step_0

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event_inherited();
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if (active)
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{
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scr_depth_board
scr_depth_board

function
scr_depth_board()
{ depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10)); } function scr_board_depth() {
scr_depth_board();
}
();
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    pose--;
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    if (pose > 1)
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        sprite_index = spr_board_pippins_pose;
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    else
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        sprite_index = spr_board_npc_pippins;
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}