Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_b2pantheonentrance_Create_0

(view raw script w/o annotations or w/e)
1
image_alpha = 0;
2
active = false;
3
init = 0;
4
con = 0;
5
timer = 0;
6
intimer = 0;
7
kris = 0;
8
susie = 0;
9
ralsei = 0;
10
kr_real = 0;
11
su_real = 0;
12
ra_real = 0;
13
tenna = 0;
14
suwalk = 0;
15
suwalktimer = 0;
16
visit = 0;
17
var walltile = 3506;
18
leftexit = instance_create(x - 32, y + 96 + 32, obj_board_solid);
19
with (leftexit)
20
{
21
    image_angle = 90;
22
    sprite_index = walltile;
23
    
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
24
    visible = true;
25
    image_alpha = 1;
26
    depth = 999999;
27
}
28
rightexit1 = instance_create(x + 352, y + 64, obj_board_solid);
29
with (rightexit1)
30
{
31
    image_angle = -90;
32
    sprite_index = walltile;
33
    
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
34
    visible = true;
35
    image_alpha = 1;
36
    depth = 999999;
37
}
38
rightexit2 = instance_create(x + 352, y + 96, obj_board_solid);
39
with (rightexit2)
40
{
41
    image_angle = -90;
42
    sprite_index = walltile;
43
    
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
44
    visible = true;
45
    image_alpha = 1;
46
    depth = 999999;
47
}
48
topexit1 = instance_create(x + 128, y - 32, obj_board_solid);
49
with (topexit1)
50
{
51
    sprite_index = walltile;
52
    
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
53
    visible = true;
54
    image_alpha = 1;
55
    depth = 999999;
56
}
57
topexit2 = instance_create(x + 160, y - 32, obj_board_solid);
58
with (topexit2)
59
{
60
    sprite_index = walltile;
61
    
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
62
    visible = true;
63
    image_alpha = 1;
64
    depth = 999999;
65
}
66
with (topexit1)
67
    setxy(room_width, room_height);
68
with (topexit2)
69
    setxy(room_width, room_height);
70
flagtoset = 0;
71
made = 0;
72
shopwriter = 0;
73
raftwatch = 0;