Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_b2bombfunswitch_Step_0

(view raw script w/o annotations or w/e)
1
if (place_meeting(x, y, obj_mainchara_board))
2
{
3
    if (pressed == 0)
4
    {
5
        snd_play(snd_board_splash);
6
        pressed = 1;
7
    }
8
}
9
image_index = pressed;