Deltarune (Chapter 3) script viewer

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gml_Object_obj_b2_photocactus_Draw_0

(view raw script w/o annotations or w/e)
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draw_self_board();
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if (active)
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{
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    if (view_current == 0)
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        siner++;
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    var col = merge_color(#C0E188, #FFECBD, abs(sin(siner / 30)));
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    draw_sprite_ext(spr_pxwhite, 0, x + 8, y + 8, 2, 2, 0, col, 1);
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    col = merge_color(#C0E188, #FFECBD, abs(sin((siner + 20) / 30)));
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    draw_sprite_ext(spr_pxwhite, 0, x + 18, y + 8, 2, 2, 0, col, 1);
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    col = merge_color(#C0E188, #FFECBD, abs(sin((siner + 60) / 30)));
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    draw_sprite_ext(spr_pxwhite, 0, x + 26, y + 12, 2, 2, 0, col, 1);
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    col = merge_color(#C0E188, #FFECBD, abs(sin((siner + 14) / 30)));
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    draw_sprite_ext(spr_pxwhite, 0, x + 4, y + 16, 2, 2, 0, col, 1);
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    col = merge_color(#C0E188, #FFECBD, abs(sin((siner + 3) / 30)));
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    draw_sprite_ext(spr_pxwhite, 0, x + 26, y + 20, 2, 2, 0, col, 1);
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    col = merge_color(#C0E188, #FFECBD, abs(sin((siner - 20) / 30)));
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    draw_sprite_ext(spr_pxwhite, 0, x + 10, y + 22, 2, 2, 0, col, 1);
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}