Deltarune (Chapter 3) script viewer

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gml_Object_obj_b2_ice_a1_Step_0

(view raw script w/o annotations or w/e)
1
scr_board_populatevars
scr_board_populatevars

function
scr_board_populatevars()
{ if (!variable_instance_exists(id, "kris")) kris = 0; if (!variable_instance_exists(id, "susie")) susie = 0; if (!variable_instance_exists(id, "ralsei")) ralsei = 0; if (kris == 0) { with (obj_mainchara_board) { if (name == "kris") other.kris = id; } } if (ralsei == 0) { with (obj_mainchara_board) { if (name == "ralsei") other.ralsei = id; } } if (susie == 0) { with (obj_mainchara_board) { if (name == "susie") other.susie = id; } } }
();
2
scr_gameshow_populatevars
scr_gameshow_populatevars

function
scr_gameshow_populatevars()
{ if (!variable_instance_exists(id, "kr_real")) kr_real = 0; if (!variable_instance_exists(id, "su_real")) su_real = 0; if (!variable_instance_exists(id, "ra_real")) ra_real = 0; if (!variable_instance_exists(id, "tenna")) tenna = 0; if (kr_real == 0) { with (obj_mainchara) other.kr_real = id; } if (su_real == 0) { with (obj_caterpillarchara) { if (name == "susie") other.su_real = id; } } if (ra_real == 0) { with (obj_caterpillarchara) { if (name == "ralsei") other.ra_real = id; } } if (tenna == 0) { with (obj_actor_tenna) other.tenna = id; } }
();
3
truactive = obj_b2_ice_a1.active + obj_b2_ice_b1.active + obj_b2_ice_c1.active + obj_b2_ice_d1.active + obj_b2_ice_e1.active + obj_b2_ice_a2.active + obj_b2_ice_b2.active + obj_b2_ice_c2.active + obj_b2_ice_d2.active + obj_b2_ice_e2.active;
4
if (truactive)
5
{
6
    if (con == 0 && kris.boat == false)
7
        con = 1;
8
    if (con == 1)
9
    {
10
        if (obj_b2_ice_e1.active && obj_board_camera.con == 0)
11
        {
12
            timer++;
13
            if (timer == 1)
14
            {
15
                var sutalk = stringsetloc(
...a tree?
"...a tree?", "obj_b2_ice_a1_slash_Step_0_gml_56_0"
);
16
                
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(sutalk, "susie", 2, 120);
17
                con = 2;
18
                timer = 0;
19
            }
20
        }
21
    }
22
}
23
if (con == 1.5 && obj_board_camera.shift != "none")
24
    con = 2;
25
if (con == 2)
26
{
27
    var trig = 0;
28
    with (obj_board_trigger)
29
    {
30
        if (extflag == "b2leaveice")
31
        {
32
            if (place_meeting(x, y, obj_mainchara_board))
33
                trig = 1;
34
        }
35
    }
36
    if (trig == 1)
37
        con = 4;
38
}
39
if (con == 4)
40
{
41
    var dialoguetime = 90;
42
    timer++;
43
    if (timer == 15)
44
    {
45
        with (obj_b2ferntalk)
46
            convocon = 99999;
47
        global.flag[1024 board_transitioning?] = 1;
48
        var sutalk = stringsetloc(
Damn, wish something#was there.
"Damn, wish something#was there.", "obj_b2_ice_a1_slash_Step_0_gml_90_0"
);
49
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(sutalk, "susie", 2, 90);
50
    }
51
    if (timer == 105)
52
    {
53
        var ratalk = stringsetloc(
... I don't#know...
"... I don't#know...", "obj_b2_ice_a1_slash_Step_0_gml_98_0"
);
54
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(ratalk, "ralsei", 2, 90);
55
    }
56
    if (timer == 195)
57
    {
58
        con = 5;
59
        timer = 0;
60
    }
61
}
62
if (con == 5)
63
{
64
    var trig = 0;
65
    with (obj_board_boat)
66
    {
67
        if (engaged)
68
            trig++;
69
    }
70
    if (trig > 0)
71
        con = 6;
72
}
73
if (con == 6)
74
{
75
    timer++;
76
    if (timer == 80)
77
    {
78
        var ratalk = stringsetloc(
I feel kind#of... glad we're#going back.
"I feel kind#of... glad we're#going back.", "obj_b2_ice_a1_slash_Step_0_gml_107_0"
);
79
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(ratalk, "ralsei", 2, 80);
80
    }
81
    if (timer == 160)
82
    {
83
        su_real.sprite_index = spr_susie_walk_right_dw;
84
        var sutalk = stringsetloc(
What, don't#like the cold?
"What, don't#like the cold?", "obj_b2_ice_a1_slash_Step_0_gml_115_0"
);
85
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(sutalk, "susie", 2, 80);
86
    }
87
    if (timer == 240)
88
    {
89
        ra_real.sprite_index = spr_ralsei_walk_left;
90
        var ratalk = stringsetloc(
... I guess...#not. Haha.
"... I guess...#not. Haha.", "obj_b2_ice_a1_slash_Step_0_gml_123_0"
);
91
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(ratalk, "ralsei", 2, 80);
92
    }
93
    if (timer == 320)
94
    {
95
        su_real.sprite_index = spr_susie_walk_up_dw;
96
        var sutalk = stringsetloc(
Just cool thinking#what might've#been there.
"Just cool thinking#what might've#been there.", "obj_b2_ice_a1_slash_Step_0_gml_131_0"
);
97
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(sutalk, "susie", 2, 100);
98
    }
99
    if (timer == 420)
100
    {
101
        su_real.sprite_index = spr_susie_walk_right_dw;
102
        var sutalk = stringsetloc(
A little past... what would we could see.
"A little past... what would we could see.", "obj_b2_ice_a1_slash_Step_0_gml_139_0"
);
103
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(sutalk, "susie", 2, 100);
104
    }
105
    if (timer == 480)
106
    {
107
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
("...", "ralsei", 2, 40);
108
        ra_real.sprite_index = spr_ralsei_head_down_sad_left;
109
    }
110
    if (timer == 560)
111
    {
112
        su_real.sprite_index = spr_susie_walk_right_dw_unhappy;
113
        var sutalk = stringsetloc(
... were you#scared?
"... were you#scared?", "obj_b2_ice_a1_slash_Step_0_gml_155_0"
);
114
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(sutalk, "susie", 2, 80);
115
    }
116
    if (timer == 640)
117
    {
118
        ra_real.sprite_index = spr_ralsei_walk_left_unhappy;
119
        var ratalk = stringsetloc(
I just didn't know... what was over there.
"I just didn't know... what was over there.", "obj_b2_ice_a1_slash_Step_0_gml_163_0"
);
120
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(ratalk, "ralsei", 2, 80);
121
    }
122
    if (timer == 720)
123
    {
124
        ra_real.sprite_index = spr_ralsei_walk_left_sad;
125
        var ratalk = stringsetloc(
It could've been... trouble.
"It could've been... trouble.", "obj_b2_ice_a1_slash_Step_0_gml_171_0"
);
126
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(ratalk, "ralsei", 2, 80);
127
    }
128
    if (timer == 800)
129
    {
130
        su_real.sprite_index = spr_susie_walk_right_dw_unhappy;
131
        var sutalk = stringsetloc(
Like, if Tenna#caught us?
"Like, if Tenna#caught us?", "obj_b2_ice_a1_slash_Step_0_gml_179_0"
);
132
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(sutalk, "susie", 2, 80);
133
    }
134
    if (timer == 880)
135
    {
136
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
("...", "ralsei", 2, 40);
137
        ra_real.sprite_index = spr_ralsei_walk_up_sad;
138
    }
139
    if (timer == 920)
140
    {
141
        su_real.sprite_index = spr_susie_walk_right_dw;
142
        var sutalk = stringsetloc(
Well, we're headed back now, 'k?
"Well, we're headed back now, 'k?", "obj_b2_ice_a1_slash_Step_0_gml_195_0"
);
143
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(sutalk, "susie", 2, 80);
144
    }
145
    if (timer == 1000)
146
    {
147
        ra_real.sprite_index = spr_ralsei_left;
148
        var ratalk = stringsetloc(
... right! Let's finish the game!
"... right! Let's finish the game!", "obj_b2_ice_a1_slash_Step_0_gml_203_0"
);
149
        
scr_couchtalk
scr_couchtalk

function scr_couchclear(arg0) { with (obj_couchwriter) { if (speaker == arg0) instance_destroy(); } } function
scr_couchtalk(arg0, arg1)
{ var ix = -1; var iy = -1; if (argument_count >= 6) { ix = argument4; iy = argument5; } var couchtext = instance_create_depth(ix, iy, 5000, obj_couchwriter); couchtext.mystring = arg0; couchtext.speaker = arg1; if (argument_count >= 3) couchtext.cleartext = argument2; if (argument_count >= 4) couchtext.drawtime = argument3; if (argument_count >= 7) couchtext.customsnd = argument6; if (argument_count >= 8) couchtext.customcolor = argument7; if (argument_count >= 9) couchtext.talkrate = argument8; if (argument_count >= 10) couchtext.talklength = argument9; return couchtext; }
(ratalk, "ralsei", 2, 80);
150
        global.flag[1024 board_transitioning?] = 0;
151
    }
152
    if (killthis || timer == 1080)
153
    {
154
        con++;
155
        global.flag[1024 board_transitioning?] = 0;
156
        
scr_resetgameshowcharacter
scr_resetgameshowcharacter

function
scr_resetgameshowcharacter(arg0)
{ if (room == room_dw_puzzlecloset_3) exit; var _name = arg0; var _smooth = 0; var __found = 0; if (argument_count == 2) _smooth = argument1; if (_name == "kris" || _name == "kr" || _name == "k" || _name == "Kris" || _name == "Kr" || _name == "K" || _name == "all") { var _krx = 248; var _kry = 400; if (
scr_swordroom())
{ _krx = 300; _kry = 298; } with (obj_mainchara) { if (_smooth == 0) { setxy(_krx, _kry); } else {
scr_lerpvar("x", x, _krx, _smooth);
scr_lerpvar("y", y, _kry, _smooth);
} fun = true; ignoredepth = true; depth = 95240; sprite_index = spr_krisu_dark; image_speed = 0; image_index = 0; if (
scr_swordroom())
{ sprite_index = spr_krisu_holdcontroller; depth = 96260; }
scr_darksize();
__found = 1; } } if (_name == "susie" || _name == "su" || _name == "Susie" || _name == "Su" || _name == "S" || _name == "s" || _name == "all") { with (obj_caterpillarchara) { if (name == "susie") { fun = true; ignoredepth = true; depth = 95165; var _sux = 140; var _suy = 392; if (_smooth == 0) { setxy(_sux, _suy); } else {
scr_lerpvar("x", x, _sux, _smooth);
scr_lerpvar("y", y, _suy, _smooth);
} sprite_index = spr_susie_walk_up_dw; image_speed = 0; image_index = 0;
scr_darksize();
__found = 1; } } } if (_name == "ralsei" || _name == "ra" || _name == "Ralsei" || _name == "Ra" || _name == "R" || _name == "r" || _name == "all") { with (obj_caterpillarchara) { if (name == "ralsei") { fun = true; ignoredepth = true; depth = 95145; var _rax = 342; var _ray = 396; if (_smooth == 0) { setxy(_rax, _ray); } else {
scr_lerpvar("x", x, _rax, _smooth);
scr_lerpvar("y", y, _ray, _smooth);
} sprite_index = spr_ralsei_walk_up; image_speed = 0; image_index = 0;
scr_darksize();
__found = 1; } } } if (_name == "tenna" || _name == "Tenna" || _name == "te" || _name == "t" || _name == "Te" || _name == "T" || _name == "all") ...
("ralsei");
157
        
scr_resetgameshowcharacter
scr_resetgameshowcharacter

function
scr_resetgameshowcharacter(arg0)
{ if (room == room_dw_puzzlecloset_3) exit; var _name = arg0; var _smooth = 0; var __found = 0; if (argument_count == 2) _smooth = argument1; if (_name == "kris" || _name == "kr" || _name == "k" || _name == "Kris" || _name == "Kr" || _name == "K" || _name == "all") { var _krx = 248; var _kry = 400; if (
scr_swordroom())
{ _krx = 300; _kry = 298; } with (obj_mainchara) { if (_smooth == 0) { setxy(_krx, _kry); } else {
scr_lerpvar("x", x, _krx, _smooth);
scr_lerpvar("y", y, _kry, _smooth);
} fun = true; ignoredepth = true; depth = 95240; sprite_index = spr_krisu_dark; image_speed = 0; image_index = 0; if (
scr_swordroom())
{ sprite_index = spr_krisu_holdcontroller; depth = 96260; }
scr_darksize();
__found = 1; } } if (_name == "susie" || _name == "su" || _name == "Susie" || _name == "Su" || _name == "S" || _name == "s" || _name == "all") { with (obj_caterpillarchara) { if (name == "susie") { fun = true; ignoredepth = true; depth = 95165; var _sux = 140; var _suy = 392; if (_smooth == 0) { setxy(_sux, _suy); } else {
scr_lerpvar("x", x, _sux, _smooth);
scr_lerpvar("y", y, _suy, _smooth);
} sprite_index = spr_susie_walk_up_dw; image_speed = 0; image_index = 0;
scr_darksize();
__found = 1; } } } if (_name == "ralsei" || _name == "ra" || _name == "Ralsei" || _name == "Ra" || _name == "R" || _name == "r" || _name == "all") { with (obj_caterpillarchara) { if (name == "ralsei") { fun = true; ignoredepth = true; depth = 95145; var _rax = 342; var _ray = 396; if (_smooth == 0) { setxy(_rax, _ray); } else {
scr_lerpvar("x", x, _rax, _smooth);
scr_lerpvar("y", y, _ray, _smooth);
} sprite_index = spr_ralsei_walk_up; image_speed = 0; image_index = 0;
scr_darksize();
__found = 1; } } } if (_name == "tenna" || _name == "Tenna" || _name == "te" || _name == "t" || _name == "Te" || _name == "T" || _name == "all") ...
("susie");
158
        debug_print("cut this off!");
159
        debug_message("this is timer: " + string(timer));
160
        timer = 0;
161
    }
162
}
163
if (active == 1)
164
{
165
    if (boated == false && kris.boat == true)
166
        boated = true;
167
    if (boated == true && kris.boat == false)
168
    {
169
        suwalk = 0;
170
        suwalktimer = 0;
171
        boated = false;
172
    }
173
    if (suwalk == 0 && obj_board_camera.con == 0 && kris.boat == false)
174
    {
175
        suwalktimer++;
176
        if (suwalktimer == 1)
177
            ralsei.follow = true;
178
        if (suwalktimer == 15)
179
        {
180
            if (susie.x > 320)
181
                
scr_pathfind_to_point
scr_pathfind_to_point

function
scr_pathfind_to_point(arg0, arg1, arg2)
{ var __destx = arg1 + 16; var __desty = arg2 + 16; if (arg1 < 12 && arg2 < 8) { __destx = 128 + (32 * arg1) + 16; __desty = 64 + (32 * arg2) + 16; } with (obj_mainchara_board) { if (name == arg0) { path_end(); is_moving_timer = 0; is_moving = true; path_target_x = __destx; path_target_y = __desty; follow = false; if (argument_count == 4) { if (argument3 != -1) path_end_facing = argument3; } if (argument_count == 5) { if (argument4 != -1) allow_diagonals = argument4; } } } }
("susie", 160, 272, 1);
182
            else
183
                
scr_pathfind_to_point
scr_pathfind_to_point

function
scr_pathfind_to_point(arg0, arg1, arg2)
{ var __destx = arg1 + 16; var __desty = arg2 + 16; if (arg1 < 12 && arg2 < 8) { __destx = 128 + (32 * arg1) + 16; __desty = 64 + (32 * arg2) + 16; } with (obj_mainchara_board) { if (name == arg0) { path_end(); is_moving_timer = 0; is_moving = true; path_target_x = __destx; path_target_y = __desty; follow = false; if (argument_count == 4) { if (argument3 != -1) path_end_facing = argument3; } if (argument_count == 5) { if (argument4 != -1) allow_diagonals = argument4; } } } }
("susie", 384, 192, 0);
184
        }
185
    }
186
}
187
else
188
{
189
    suwalktimer = 0;
190
    suwalk = 0;
191
}