Deltarune (Chapter 3) script viewer

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gml_Object_obj_b2_bino_v2_Create_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
3
scr_board_depth();
4
sparkleanimindex = 0;
5
myhealth = 3;
6
hitbuff = 0;
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active = 0;
8
wondertalkfailsafe = 0;
9
mysolid = instance_create(x, y, obj_board_boatsolid);
10
mysolid.sprite_index = sprite_index;
11
myinteract = 0;
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timer = 0;
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drawblack = 0;
14
boxy = 0;
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buffer = 0;
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hitbuffer = 0;
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defense = 0;
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myhealth = 1;
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binoimage = 0;
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sunk = 0;
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sunktalk = 0;
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sunktalktimer = 0;
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init = 0;
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kris = 0;
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susie = 0;
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ralsei = 0;
27
kr_real = 0;
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su_real = 0;
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ra_real = 0;
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tenna = 0;
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seenatlantis = 0;
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wondertalk = 0;
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wondertimer = 0;
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usecount = 0;
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ripoff = 0;
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ripofftimer = 0;
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firstviewtalk = 0;
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firstviewtalktimer = 0;
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wither = 0;
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image_index = 0;
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animindex = 0;
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init = 0;
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updatedepth = true;
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watertoss = 0;
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watertosstimer = 0;
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con = 0;