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1
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scr_board_populatevarsscr_board_populatevars
function scr_board_populatevars()
{
if (!variable_instance_exists(id, "kris"))
kris = 0;
if (!variable_instance_exists(id, "susie"))
susie = 0;
if (!variable_instance_exists(id, "ralsei"))
ralsei = 0;
if (kris == 0)
{
with (obj_mainchara_board)
{
if (name == "kris")
other.kris = id;
}
}
if (ralsei == 0)
{
with (obj_mainchara_board)
{
if (name == "ralsei")
other.ralsei = id;
}
}
if (susie == 0)
{
with (obj_mainchara_board)
{
if (name == "susie")
other.susie = id;
}
}
} ();
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2
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scr_gameshow_populatevarsscr_gameshow_populatevars
function scr_gameshow_populatevars()
{
if (!variable_instance_exists(id, "kr_real"))
kr_real = 0;
if (!variable_instance_exists(id, "su_real"))
su_real = 0;
if (!variable_instance_exists(id, "ra_real"))
ra_real = 0;
if (!variable_instance_exists(id, "tenna"))
tenna = 0;
if (kr_real == 0)
{
with (obj_mainchara)
other.kr_real = id;
}
if (su_real == 0)
{
with (obj_caterpillarchara)
{
if (name == "susie")
other.su_real = id;
}
}
if (ra_real == 0)
{
with (obj_caterpillarchara)
{
if (name == "ralsei")
other.ra_real = id;
}
}
if (tenna == 0)
{
with (obj_actor_tenna)
other.tenna = id;
}
} ();
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3
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if (active == 1)
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|
4
|
{
|
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5
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if (suwalk == 0 && obj_board_camera.con == 0)
|
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6
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{
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7
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suwalktimer++;
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8
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if (suwalktimer == 1)
|
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9
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ralsei.follow = true;
|
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10
|
if (suwalktimer == 8)
|
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11
|
{
|
|
12
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scr_pathfind_to_pointscr_pathfind_to_point
function scr_pathfind_to_point(arg0, arg1, arg2)
{
var __destx = arg1 + 16;
var __desty = arg2 + 16;
if (arg1 < 12 && arg2 < 8)
{
__destx = 128 + (32 * arg1) + 16;
__desty = 64 + (32 * arg2) + 16;
}
with (obj_mainchara_board)
{
if (name == arg0)
{
path_end();
is_moving_timer = 0;
is_moving = true;
path_target_x = __destx;
path_target_y = __desty;
follow = false;
if (argument_count == 4)
{
if (argument3 != -1)
path_end_facing = argument3;
}
if (argument_count == 5)
{
if (argument4 != -1)
allow_diagonals = argument4;
}
}
}
} ("susie", choose(1, 10), 1, 0);
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13
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suwalk = 1;
|
|
14
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susie.sleepy = true;
|
|
15
|
}
|
|
16
|
}
|
|
17
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if (con == 0 && obj_board_camera.con == 0)
|
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18
|
{
|
|
19
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if (!made)
|
|
20
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{
|
|
21
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made = 1;
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22
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antlion[0] = instance_create_board(2, 3, obj_board_antlion);
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23
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antlion[1] = instance_create_board(2, 5, obj_board_antlion);
|
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24
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antlion[2] = instance_create_board(8, 4, obj_board_antlion);
|
|
25
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antlion[3] = instance_create_board(5, 4, obj_board_antlion);
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26
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antlion[0].boss = true;
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27
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antlion[0].direction = 45 + (90 * choose(0, 1, 2, 3));
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28
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antlion[1].direction = 15 + (90 * choose(0, 1, 2, 3));
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29
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antlion[2].direction = 33 + (90 * choose(0, 1, 2, 3));
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30
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antlion[3].direction = 66 + (90 * choose(0, 1, 2, 3));
|
|
31
|
for (var i = 0; i < 4; i++)
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32
|
antlion[i].photod = photod[i];
|
|
33
|
}
|
|
34
|
if (made == 1)
|
|
35
|
{
|
|
36
|
var allcapt = 0;
|
|
37
|
for (var i = 0; i < 4; i++)
|
|
38
|
{
|
|
39
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if (antlion[i].photod == true)
|
|
40
|
photod[i] = true;
|
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41
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allcapt += antlion[i].photod;
|
|
42
|
}
|
|
43
|
if (allcapt == 4 && global.flag[1227 got_antlion_photo] == 1)
|
|
44
|
{
|
|
45
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debug_print("all capt");
|
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46
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made = 2;
|
|
47
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with (obj_board_antlion)
|
|
48
|
hide = 1;
|
|
49
|
}
|
|
50
|
}
|
|
51
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if (made == 2)
|
|
52
|
{
|
|
53
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var cont = 0;
|
|
54
|
for (var i = 0; i < 4; i++)
|
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55
|
{
|
|
56
|
if (antlion[i].con == 40)
|
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57
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cont++;
|
|
58
|
}
|
|
59
|
if (cont == 4)
|
|
60
|
{
|
|
61
|
with (obj_board_antlion)
|
|
62
|
instance_destroy();
|
|
63
|
made = 3;
|
|
64
|
timer = 0;
|
|
65
|
}
|
|
66
|
}
|
|
67
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if (made == 3 && obj_board_camera.con == 0)
|
|
68
|
{
|
|
69
|
timer++;
|
|
70
|
if (timer >= 8)
|
|
71
|
{
|
|
72
|
for (var i = 0; i < 4; i++)
|
|
73
|
{
|
|
74
|
antlion[i] = instance_create(x, y, obj_board_antlion);
|
|
75
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antlion[i].con = 50;
|
|
76
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antlion[i].photod = 1;
|
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77
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antlion[i].init = 1;
|
|
78
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antlion[i].image_alpha = 0;
|
|
79
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antlion[i].timer = -2 - (i * 4);
|
|
80
|
}
|
|
81
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made = 4;
|
|
82
|
timer = 0;
|
|
83
|
}
|
|
84
|
}
|
|
85
|
if (made == 4)
|
|
86
|
{
|
|
87
|
timer++;
|
|
88
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var mvspd = 8;
|
|
89
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var dist = 24;
|
|
90
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antlion[0].x = x + 80 + (sin((timer + (mvspd * 0)) / mvspd) * dist);
|
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91
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antlion[1].x = x + 80 + (sin((timer + (mvspd * 3)) / mvspd) * dist);
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92
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antlion[0].y = y + 96 + (cos((timer + (mvspd * 0)) / mvspd) * dist);
|
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93
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antlion[1].y = y + 96 + (cos((timer + (mvspd * 3)) / mvspd) * dist);
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|
94
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antlion[2].x = x + 208 + (sin((-timer - (mvspd * 0)) / mvspd) * dist);
|
|
95
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antlion[3].x = x + 208 + (sin((-timer - (mvspd * 3)) / mvspd) * dist);
|
|
96
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antlion[2].y = y + 96 + (cos((-timer - (mvspd * 0)) / mvspd) * dist);
|
|
97
|
antlion[3].y = y + 96 + (cos((-timer - (mvspd * 3)) / mvspd) * dist);
|
|
98
|
if ((timer % 30) == 0)
|
|
99
|
{
|
|
100
|
with (instance_create(x + 80 + 16, y + 96 + 32, obj_board_marker))
|
|
101
|
{
|
|
102
|
scr_limitval_upper(id, "y", y - 16);
|
|
103
|
sprite_index = spr_shootout_heart_outline;
|
|
104
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image_blend = #E2003B;
|
|
105
|
scr_depth_boardscr_depth_board
function scr_depth_board()
{
depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10));
}
function scr_board_depth()
{
scr_depth_board();
} ();
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|
106
|
scr_darksizescr_darksize
function scr_darksize()
{
var inst = id;
if (argument_count)
inst = argument0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} ();
|
|
107
|
vspeed = -4;
|
|
108
|
friction = 0.2;
|
|
109
|
camkill = true;
|
|
110
|
var starttime = 15;
|
|
111
|
var fadetime = 2;
|
|
112
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scr_delay_var("image_alpha", 0, starttime + (fadetime * 0));
|
|
113
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scr_delay_var("image_alpha", 1, starttime + (fadetime * 1));
|
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114
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scr_delay_var("image_alpha", 0, starttime + (fadetime * 2));
|
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115
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scr_delay_var("image_alpha", 1, starttime + (fadetime * 3));
|
|
116
|
scr_doomscr_doom
function scr_doom(arg0, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{
alarm[0]
target = arg0;
}
} (id, starttime + (fadetime * 4));
|
|
117
|
}
|
|
118
|
}
|
|
119
|
if (((timer + 15) % 30) == 0)
|
|
120
|
{
|
|
121
|
with (instance_create(x + 208 + 16, y + 96 + 32, obj_board_marker))
|
|
122
|
{
|
|
123
|
scr_limitval_upper(id, "y", y - 16);
|
|
124
|
sprite_index = spr_shootout_heart_outline;
|
|
125
|
image_blend = #E2003B;
|
|
126
|
scr_depth_boardscr_depth_board
function scr_depth_board()
{
depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10));
}
function scr_board_depth()
{
scr_depth_board();
} ();
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|
127
|
scr_darksizescr_darksize
function scr_darksize()
{
var inst = id;
if (argument_count)
inst = argument0;
inst.image_xscale = 2;
inst.image_yscale = 2;
} ();
|
|
128
|
vspeed = -4;
|
|
129
|
friction = 0.2;
|
|
130
|
camkill = true;
|
|
131
|
var starttime = 15;
|
|
132
|
var fadetime = 2;
|
|
133
|
scr_delay_var("image_alpha", 0, starttime + (fadetime * 0));
|
|
134
|
scr_delay_var("image_alpha", 1, starttime + (fadetime * 1));
|
|
135
|
scr_delay_var("image_alpha", 0, starttime + (fadetime * 2));
|
|
136
|
scr_delay_var("image_alpha", 1, starttime + (fadetime * 3));
|
|
137
|
scr_doomscr_doom
function scr_doom(arg0, arg1)
{
with (instance_create_depth(0, 0, 0, obj_doom))
{
alarm[0]
target = arg0;
}
} (id, starttime + (fadetime * 4));
|
|
138
|
}
|
|
139
|
}
|
|
140
|
}
|
|
141
|
}
|
|
142
|
}
|
|
143
|
else
|
|
144
|
{
|
|
145
|
if (made == 1)
|
|
146
|
made = 0;
|
|
147
|
if (made == 2)
|
|
148
|
made = 3;
|
|
149
|
if (made == 4)
|
|
150
|
made = 3;
|
|
151
|
timer = 0;
|
|
152
|
suwalk = 0;
|
|
153
|
suwalktimer = 0;
|
|
154
|
}
|