Deltarune (Chapter 3) script viewer

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gml_Object_obj_b1lancer_Draw_0

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1
if (active && 
scr_debug
scr_debug

function
scr_debug()
{ if (global.debug == 1) return 1; }
())
2
{
3
    if (obj_board_camera.con == 0)
4
        
scr_board_objname
scr_board_objname

function
scr_board_objname()
{ if (
scr_debug())
{ if (global.chemg_show_room) { var __cx = board_tilex(12) - 2; var __cy = board_tiley(0); if (argument_count >= 1) __cx = argument0; if (argument_count >= 2) __cy = argument1; draw_set_halign(fa_right); draw_set_font(fnt_main); draw_set_color(c_aqua); draw_text_outline(__cx, __cy, string_copy(object_get_name(object_index), 5, 99)); draw_set_font(fnt_small); draw_set_halign(fa_left); draw_set_color(c_white); } } }
();
5
    draw_set_halign(fa_left);
6
}
7
if (active && help && obj_board_camera.con == 0 && !bw_ex() && global.interact == 0)
8
{
9
    helptimer++;
10
    if (helptimer == 10)
11
        helpalpha = 1;
12
    if (helptimer >= 30)
13
    {
14
        helpalpha = 0;
15
        helptimer = 0;
16
    }
17
    draw_sprite_ext(spr_board_lancercactus_help, lang, x + 138, y - 8, 2, 2, 0, c_white, helpalpha);
18
}