Deltarune (Chapter 3) script viewer

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gml_Object_obj_axebullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
image_xscale = 2;
3
image_yscale = 2;
4
counter = 0;
5
image_angle = 0;
6
seizure = 0;
7
hspeed = -7.6 - random(1.5);
8
vspeed = -2 + random(4);
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gravity = 0.13;
10
gravity_direction = 0;
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active = 1;
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timepoints = 4;
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grazepoints = 4;
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damage = 30;
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grazed = 0;