Deltarune (Chapter 3) script viewer

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gml_Object_obj_afterimage_glow_Draw_0

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1
gpu_set_blendmode(bm_add);
2
if (solidcolor != -1)
3
    d3d_set_fog(true, solidcolor, 0, 0);
4
draw_self();
5
if (solidcolor != -1)
6
    d3d_set_fog(false, c_white, 0, 0);
7
gpu_set_blendmode(bm_normal);