Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_afterimage_blend_Draw_0

(view raw script w/o annotations or w/e)
1
var _bm = gpu_get_blendmode();
2
if (dest_blend != -4)
3
    gpu_set_blendmode_ext(blendmode, dest_blend);
4
else
5
    gpu_set_blendmode(blendmode);
6
draw_self();
7
gpu_set_blendmode(_bm);