Deltarune (Chapter 3) script viewer

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gml_Object_obj_actor_Step_0

(view raw script w/o annotations or w/e)
1
if (auto_walk == 1)
2
{
3
    if (walk == 1)
4
    {
5
        v_speed = 0;
6
        if (fake_speed != 0)
7
            v_speed = fake_speed;
8
        if (speed != 0)
9
            v_speed = speed;
10
        if (v_speed > 0)
11
        {
12
            new_image_speed = v_speed / (10 * dz);
13
            image_speed = new_image_speed;
14
            if (new_image_speed <= 0.25)
15
                image_speed = 0.25;
16
            if (new_image_speed >= 1)
17
                image_speed = 0.5;
18
            if (stopped == 1)
19
            {
20
                image_index = 1;
21
                stopped = 0;
22
            }
23
        }
24
        if (v_speed == 0)
25
        {
26
            stopped = 1;
27
            image_index = 0;
28
            image_speed = 0;
29
        }
30
    }
31
}
32
if (auto_facing == 1)
33
{
34
    v_vspeed = 0;
35
    v_hspeed = 0;
36
    if (fake_speed != 0)
37
    {
38
        v_vspeed = lengthdir_y(fake_speed, fake_direction);
39
        v_hspeed = lengthdir_x(fake_speed, fake_direction);
40
    }
41
    if (hspeed != 0)
42
        v_hspeed = hspeed;
43
    if (vspeed != 0)
44
        v_vspeed = vspeed;
45
    if (v_vspeed > 0.05)
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        sprite_index = dsprite;
47
    if (v_vspeed < -0.05)
48
        sprite_index = usprite;
49
    if (abs(v_hspeed) > abs(v_vspeed) && v_hspeed > 0.05)
50
        sprite_index = rsprite;
51
    if (abs(v_hspeed) > abs(v_vspeed) && v_hspeed < -0.05)
52
        sprite_index = lsprite;
53
}
54
if (spinspeed != 0)
55
{
56
    spintimer += (1 / spinspeed);
57
    if (spintimer >= 1)
58
    {
59
        if (facing == "d")
60
            facing = "l";
61
        else if (facing == "l")
62
            facing = "u";
63
        else if (facing == "u")
64
            facing = "r";
65
        else if (facing == "r")
66
            facing = "d";
67
        spintimer = 0;
68
    }
69
    if (spintimer <= -1)
70
    {
71
        if (facing == "d")
72
            facing = "r";
73
        else if (facing == "l")
74
            facing = "d";
75
        else if (facing == "u")
76
            facing = "l";
77
        else if (facing == "r")
78
            facing = "u";
79
        spintimer = 0;
80
    }
81
    if (facing == "d")
82
        sprite_index = dsprite;
83
    if (facing == "r")
84
        sprite_index = rsprite;
85
    if (facing == "u")
86
        sprite_index = usprite;
87
    if (facing == "l")
88
        sprite_index = lsprite;
89
}
90
else
91
{
92
    spintimer = 0;
93
}
94
if (debug_killtimer > 0)
95
{
96
    debug_killtimer--;
97
    if (debug_killtimer <= 0)
98
        instance_destroy();
99
}
100
if (auto_depth == 1)
101
{
102
    
scr_depth
scr_depth

function
scr_depth()
{ if (argument_count > 0) { with (argument0) depth = 100000 - ((y * 10) + (sprite_height * 10)); } else { depth = 100000 - ((y * 10) + (sprite_height * 10)); } }
();
103
    depth += depthbonus;
104
}
105
if (global.chapter == 3 && i_ex(obj_shutta_photo_controller))
106
    depth = (obj_shutta_photo_controller.depth + 10000) - ((y * 10) + (sprite_height * 10));
107
sinerx = 0;
108
sinery = 0;
109
if (siner_add0 != 0)
110
{
111
    siner0 += siner_add0;
112
    if (siner_type0 == "sin")
113
        sinmove = sin(siner0) * siner_amplitude0;
114
    else
115
        sinmove = cos(siner0) * siner_amplitude0;
116
    if (siner_visual0 == 1)
117
    {
118
        sinerx += lengthdir_x(sinmove, siner_direction0);
119
        sinery += lengthdir_y(sinmove, siner_direction0);
120
    }
121
    else
122
    {
123
        x += lengthdir_x(sinmove, siner_direction0);
124
        y += lengthdir_y(sinmove, siner_direction0);
125
    }
126
}
127
if (siner_add1 != 0)
128
{
129
    siner1 += siner_add1;
130
    if (siner_type1 == "sin")
131
        sinmove = sin(siner1) * siner_amplitude1;
132
    else
133
        sinmove = cos(siner1) * siner_amplitude1;
134
    if (siner_visual1 == 1)
135
    {
136
        sinerx += lengthdir_x(sinmove, siner_direction1);
137
        sinery += lengthdir_y(sinmove, siner_direction1);
138
    }
139
    else
140
    {
141
        x += lengthdir_x(sinmove, siner_direction1);
142
        y += lengthdir_y(sinmove, siner_direction1);
143
    }
144
}
145
if (shakeamt > 0)
146
{
147
    shaketimer--;
148
    if (shaketimer <= 0)
149
    {
150
        if (shaketype == 0)
151
        {
152
            shakex = random_range(-shakeamt, shakeamt);
153
            shakey = random_range(-shakeamt, shakeamt);
154
        }
155
        if (shaketype == 1)
156
            shakex = random(shakeamt);
157
        if (shaketype == 2)
158
            shakex = random_range(-shakeamt, shakeamt);
159
        if (shaketype == 3)
160
            shakex = -random(shakeamt);
161
        if (shaketype == 4)
162
            shakey = random_range(-shakeamt, shakeamt);
163
        if (shaketype == 5)
164
            shakey = -random(shakeamt);
165
        if (shaketype == 6)
166
            shakey = random(shakeamt);
167
        shaketimer = shaketime;
168
    }
169
}
170
else
171
{
172
    shakex = 0;
173
    shakey = 0;
174
}
175
if (stepsound == 1)
176
{
177
    if (stepsound_count == 0)
178
    {
179
        snd_play(snd_step1);
180
        stepsound_count = 1;
181
    }
182
    else if (stepsound_count == 1)
183
    {
184
        snd_play(snd_step2);
185
        stepsound_count = 0;
186
    }
187
    stepsound = 0;
188
}