Deltarune (Chapter 3) script viewer

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gml_Object_DEVICE_OBACK_4_Draw_0

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1
if (siner > 2)
2
{
3
    draw_background_ext(IMAGE_DEPTH, 160, 120, 1 + xstretch, 1 + ystretch, 0, image_blend, ((0.2 + alpha) - o_insurance) + b_insurance);
4
    draw_background_ext(IMAGE_DEPTH, 160, 120, -1 - xstretch, 1 + ystretch, 0, image_blend, ((0.2 + alpha) - o_insurance) + b_insurance);
5
    draw_background_ext(IMAGE_DEPTH, 160, 120, -1 - xstretch, -1 - ystretch, 0, image_blend, ((0.2 + alpha) - o_insurance) + b_insurance);
6
    draw_background_ext(IMAGE_DEPTH, 160, 120, 1 + xstretch, -1 - ystretch, 0, image_blend, ((0.2 + alpha) - o_insurance) + b_insurance);
7
}