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gml_GlobalScript_snd_play_complex

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function snd_play_complex(arg0 = -1, arg1 = 0, arg2 = 0)
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{
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    var sndcomplex = instance_create(x, y, obj_snd_complex);
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    sndcomplex.lifetime = arg0;
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    sndcomplex.killall = arg1;
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    sndcomplex.killind = arg2;
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    return sndcomplex;
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}
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function snd_add_complex(arg0, arg1, arg2, arg3 = 1, arg4 = 1, arg5 = 0, arg6 = -1, arg7 = false)
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{
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    with (arg0)
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    {
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        snd[arg1] = arg2;
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        pitch[arg1] = arg3;
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        delay[arg1] = arg5;
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        volume[arg1] = arg4;
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        looprate[arg1] = arg6;
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        killsnd[arg1] = arg7;
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    }
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}