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1
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function draw_sprite_rotated(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
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2
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{
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3
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var _sw = sprite_get_width(arg0);
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4
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var _sh = sprite_get_height(arg0);
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5
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var _sx = sprite_get_xoffset(arg0);
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6
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var _sy = sprite_get_yoffset(arg0);
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7
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arg2 += ((_sw / 2) - _sx);
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8
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arg3 += ((_sh / 2) - _sy);
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9
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var _depth = lengthdir_y(arg7, arg6);
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10
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if (abs(_depth) == 1)
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11
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_depth = 0.99 * sign(_depth);
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12
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var _x1 = arg2 - (lengthdir_x(_sw / 2, arg6) * (1 / (1 - _depth)));
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13
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var _y1 = arg3 - ((_sh / 2) * (1 / (1 - _depth)));
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14
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var _x2 = arg2 + (lengthdir_x(_sw / 2, arg6) * (1 / (1 + _depth)));
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15
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var _y2 = arg3 - ((_sh / 2) * (1 / (1 + _depth)));
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16
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var _x3 = arg2 + (lengthdir_x(_sw / 2, arg6) * (1 / (1 + _depth)));
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17
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var _y3 = arg3 + ((_sh / 2) * (1 / (1 + _depth)));
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18
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var _x4 = arg2 - (lengthdir_x(_sw / 2, arg6) * (1 / (1 - _depth)));
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19
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var _y4 = arg3 + ((_sh / 2) * (1 / (1 - _depth)));
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20
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draw_sprite_pos_fixed_col(arg0, arg1, _x1, _y1, _x2, _y2, _x3, _y3, _x4, _y4, arg4, arg5);
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21
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}
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22
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23
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function draw_sprite_rotated_ext(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
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24
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{
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25
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var _sw = sprite_get_width(arg0) * arg4;
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26
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var _sh = sprite_get_height(arg0) * arg5;
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27
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var _sx = sprite_get_xoffset(arg0) * arg4;
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28
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var _sy = sprite_get_yoffset(arg0) * arg5;
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29
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arg2 += ((_sw / 2) - _sx);
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30
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arg3 += ((_sh / 2) - _sy);
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31
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var _depth = lengthdir_y(arg9, arg8);
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32
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if (abs(_depth) == 1)
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33
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_depth = 0.99 * sign(_depth);
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34
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var _x1 = arg2 - (lengthdir_x(_sw / 2, arg8) * (1 / (1 - _depth)));
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35
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var _y1 = arg3 - ((_sh / 2) * (1 / (1 - _depth)));
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36
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var _x2 = arg2 + (lengthdir_x(_sw / 2, arg8) * (1 / (1 + _depth)));
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37
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var _y2 = arg3 - ((_sh / 2) * (1 / (1 + _depth)));
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38
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var _x3 = arg2 + (lengthdir_x(_sw / 2, arg8) * (1 / (1 + _depth)));
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39
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var _y3 = arg3 + ((_sh / 2) * (1 / (1 + _depth)));
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40
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var _x4 = arg2 - (lengthdir_x(_sw / 2, arg8) * (1 / (1 - _depth)));
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41
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var _y4 = arg3 + ((_sh / 2) * (1 / (1 - _depth)));
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42
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draw_sprite_pos_fixed_col(arg0, arg1, _x1, _y1, _x2, _y2, _x3, _y3, _x4, _y4, arg6, arg7);
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43
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}
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44
|
|
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45
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function draw_sprite_rotated_ext_old(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9)
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46
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{
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|
47
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var _sw = sprite_get_width(arg0) * arg4;
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48
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var _sh = sprite_get_height(arg0) * arg5;
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49
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var _sx = sprite_get_xoffset(arg0) * arg4;
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50
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var _sy = sprite_get_yoffset(arg0) * arg5;
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51
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arg2 += ((_sw / 2) - _sx);
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52
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arg3 += ((_sh / 2) - _sy);
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53
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var _x1 = arg2 - lengthdir_x(_sw / 2, arg8);
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54
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var _y1 = arg3 - ((_sh / 2) * (1 + lengthdir_y(arg9, arg8)));
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55
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var _x2 = arg2 + lengthdir_x(_sw / 2, arg8);
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56
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var _y2 = arg3 - ((_sh / 2) * (1 - lengthdir_y(arg9, arg8)));
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57
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var _x3 = arg2 + lengthdir_x(_sw / 2, arg8);
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58
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var _y3 = arg3 + ((_sh / 2) * (1 - lengthdir_y(arg9, arg8)));
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59
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var _x4 = arg2 - lengthdir_x(_sw / 2, arg8);
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60
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var _y4 = arg3 + ((_sh / 2) * (1 + lengthdir_y(arg9, arg8)));
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61
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draw_sprite_pos_fixed_col(arg0, arg1, _x1, _y1, _x2, _y2, _x3, _y3, _x4, _y4, arg6, arg7);
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62
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}
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|
63
|
|
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64
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function draw_sprite_rotated_pivot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11)
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65
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{
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|
66
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var _sw = sprite_get_width(arg0) * arg4;
|
|
67
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var _sh = sprite_get_height(arg0) * arg5;
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68
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var _sx = sprite_get_xoffset(arg0) * arg4;
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69
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var _sy = sprite_get_yoffset(arg0) * arg5;
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70
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arg6 *= arg4;
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71
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arg7 *= arg5;
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|
72
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arg2 += (arg6 - _sx);
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73
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arg3 += (arg7 - _sy);
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74
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var _depth = lengthdir_y(arg11, arg10);
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75
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var _pivxl = arg6 / _sw;
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76
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var _pivxr = 1 - (arg6 / _sw);
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|
77
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if (abs(_depth) == 1)
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78
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_depth = 0.99 * sign(_depth);
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79
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var _x1 = arg2 - (lengthdir_x(arg6, arg10) * (1 / (_pivxl * (1 - _depth))));
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80
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var _y1 = arg3 - (arg7 * (1 / (_pivxl * (1 - _depth))));
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81
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var _x2 = arg2 + (lengthdir_x(_sw - arg6, arg10) * (1 / (_pivxr * (1 + _depth))));
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82
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var _y2 = arg3 - (arg7 * (1 / (_pivxr * (1 + _depth))));
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83
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var _x3 = arg2 + (lengthdir_x(_sw - arg6, arg10) * (1 / (_pivxr * (1 + _depth))));
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84
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var _y3 = arg3 + ((_sh - arg7) * (1 / (_pivxr * (1 + _depth))));
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|
85
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var _x4 = arg2 - (lengthdir_x(arg6, arg10) * (1 / (_pivxl * (1 - _depth))));
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|
86
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var _y4 = arg3 + ((_sh - arg7) * (1 / (_pivxl * (1 - _depth))));
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|
87
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draw_sprite_pos_fixed_col(arg0, arg1, _x1, _y1, _x2, _y2, _x3, _y3, _x4, _y4, arg8, arg9);
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|
88
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}
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