extflag = "roulsBlock";
sprite_index = spr_npc_block;
image_xscale = 2;
image_yscale = 2;
visible = true;
scr_depthscr_depthfunction scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }();
if (global.plot < 72)
instance_destroy();