Deltarune (Chapter 2) script viewer

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gml_RoomCC_room_dw_city_mice3_3_Create

(view raw script w/o annotations or w/e)
1
sprite_index = spr_npc_block_solved;
2
extflag = "block";
3
if (global.flag[379 noelle_beat_fear] == 0)
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    instance_destroy();
5
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();