1 |
if (global.flag[356 lancer_cared_for] == 1) |
2 |
{ |
3 |
plate = instance_create(1004, 294, obj_soliddark); |
4 |
plate.visible = true; |
5 |
plate.image_xscale = 2; |
6 |
plate.image_yscale = 2; |
7 |
plate.sprite_index = spr_plate; |
8 |
with (plate) |
9 |
scr_depth(); |
10 |
interactablelancer = instance_create(1036, 258, obj_npc_room); |
11 |
interactablelancer.sprite_index = spr_cutscene_20_lancer_stone_bib; |
12 |
interactablelancer.image_speed = 0; |
13 |
interactablelancer.image_index = 0; |
14 |
interactablelancer.image_xscale = 2; |
15 |
interactablelancer.image_yscale = 2; |
16 |
} |