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gml_Object_obj_zapaura_zap_Create_0

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1
alarm[0]
 = 6 + irandom(12);
gml_Object_obj_zapaura_zap_Alarm_0.gml

instance_destroy();
2
dir = irandom(359);
3
len = 240;
4
frag = 4;
5
actor = obj_zapaura_zap;
6
dis = 500;
7
actor = -1;
8
depth = obj_heart.depth - 99;
9
image_yscale = 0.5 + random(0.75);
10
image_index = irandom(11);
11
image_blend = c_aqua;
12
tint = 8388736;