Deltarune (Chapter 2) script viewer

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gml_Object_obj_yarnmaker_Create_0

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1
grazed = 0;
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target = 0;
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inv = 120;
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damage = 124;
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target = 0;
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element = 6;
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grazepoints = 5;
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timepoints = 5;
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dont = 1;
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activetimer = 0;
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difficulty = 1;
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childspeed = 6;
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childgravity = 0;
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scale = 0;
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state = 0;
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image_xscale = 0;
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image_yscale = 0;
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if (instance_exists(obj_heart))
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    futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8);
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else
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    instance_destroy();