1 | grazed = 0; |
2 | target = 0; |
3 | inv = 120; |
4 | damage = 124; |
5 | target = 0; |
6 | element = 6; |
7 | grazepoints = 5; |
8 | timepoints = 5; |
9 | dont = 1; |
10 | activetimer = 0; |
11 | difficulty = 1; |
12 | childspeed = 6; |
13 | childgravity = 0; |
14 | scale = 0; |
15 | state = 0; |
16 | image_xscale = 0; |
17 | image_yscale = 0; |
18 | if (instance_exists(obj_heart)) |
19 | futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8); |
20 | else |
21 | instance_destroy(); |