Deltarune (Chapter 2) script viewer

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gml_Object_obj_werewerewire_enemy_Create_0

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scr_enemy_object_init
scr_enemy_object_init

function scr_enemy_object_init() { becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; acting = 0; actcon = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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talkmax = 90;
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image_speed = 0.16;
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idlesprite = spr_werewerewire_idle;
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hurtsprite = spr_werewerewire_hurt;
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sparedsprite = spr_werewerewire_idle;
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loosenAmount = 0;
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loosencon = 0;
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throwsus = -4;
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siner = 0;
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siner_timer = 0;
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hangx = 26;
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hangy = -58;
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init_hangy = hangy;
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remx = x;
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remy = y;
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targetx = 0;
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xmovement_finished = 0;
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shootcount = 0;
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hangcon = 0;
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hangtimer = 0;
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hangsiner = 0;
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shootcon = 0;
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shoottimer = 0;
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shootmode = 0;
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anim_timer_2 = 0;
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stop_anim = 0;
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m = 2;
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bx1[0] = -20;
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bx1[1] = -36;
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bx1[2] = -48;
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bx1[3] = -46;
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bx1[4] = -26;
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by1[0] = -54;
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by1[1] = -46;
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by1[2] = 6;
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by1[3] = 46;
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by1[4] = 72;
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mercy_act = 1;