1 | if (drawself) |
2 | draw_self(); |
3 | wave_siner += 1; |
4 | if (mode == 0) |
5 | { |
6 | for (i = 0; i < wave_max; i += 1) |
7 | draw_sprite_part(sprite_index, 0, i, 0, 1, sprite_height, x + i + (sin((wave_siner + i) / 30) * 2), y); |
8 | } |
9 | if (mode == 1) |
10 | { |
11 | wave_max = sprite_height; |
12 | for (i = 0; i < wave_max; i += thickness) |
13 | draw_sprite_part(sprite_index, 0, 0, i * thickness, sprite_width, thickness, x + i + (sin((wave_siner + i) / 30) * 2), y); |
14 | } |