1 | destroyoffscreen = true; |
2 | tolerance = 32; |
3 | if (instance_exists(obj_mainchara)) |
4 | move_towards_point(charaHeartX(), charaHeartY(), 1); |
5 | image_angle = direction; |
6 | idealFriction = -0.3; |
7 | friction = idealFriction; |
8 | image_xscale = 0.25; |
9 | image_yscale = 0.25; |
10 | exploded = 0; |
11 | target = 3; |
12 | damage = 8; |
13 | active = 1; |
14 | hit = 0; |
15 | image_speed = 0; |