Deltarune (Chapter 2) script viewer

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gml_Object_obj_viroarrow_Draw_0

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1
timer++;
2
alphaer1 = abs(sin(timer / 20));
3
alphaer2 = abs(sin((timer + 10) / 20));
4
draw_sprite_ext(spr_slideArrow, 0, x, y, 2, -2, 0, c_white, alphaer1);
5
draw_sprite_ext(spr_slideArrow, 0, x + sprite_width + 10, y, 2, -2, 0, c_white, alphaer2);