Deltarune (Chapter 2) script viewer

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gml_Object_obj_viro_invader_Draw_0

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1
var flash = bigshot && shotready && (flashtimer % 4) < 2;
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if (flash)
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    d3d_set_fog(true, c_white, 0, 1);
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draw_self();
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if (flash)
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    d3d_set_fog(false, c_black, 0, 0);