Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_vector_explosion_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0.1333;
2
alarm[0]
 = 40;
gml_Object_obj_vector_explosion_Alarm_0.gml

if (o_boxingcontroller.dead == 1) { o_boxingcontroller.dead = 2; instance_create(320, 240, obj_vector_queen_face); } instance_destroy();
3
image_xscale = 1;
4
image_yscale = 1;
5
snd_play(snd_explosion_8bit);