Deltarune (Chapter 2) script viewer

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gml_Object_obj_unusedclassevent_Draw_0

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1
if (lightsoff == 1)
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{
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    draw_set_color(c_black);
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    draw_rectangle(-100, -100, 900, 900, false);
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}
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if (global.chapter == 2)
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{
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    if (lightsoff == 2)
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    {
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        depth = 990000;
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        draw_sprite(bg_unusedclass_empty, 0, 0, 0);
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    }
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}