Deltarune (Chapter 2) script viewer

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gml_Object_obj_traffic_switch_Create_0

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1
myinteract = 0;
2
image_speed = 0;
3
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
4
fadeout = 0;
5
fadein = 0;
6
con = 0;
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active = 0;
8
timer = default_time * timefactor;
9
boss = 0;
10
onroad = false;
11
fadestate = 0;
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pressbuffer = 0;
13
init = 0;
14
allcount = 0;
15
clear_traffic = false;
16
deleteCars = 0;
17
ralsei = 0;
18
susie = 0;