Deltarune (Chapter 2) script viewer

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gml_Object_obj_traffic_car_Create_0

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1
myspeed = 18;
2
remspeed = myspeed;
3
active = 1;
4
walking = 0;
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walklerp = 0;
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animsiner = 0;
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downframetimer = 0;
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downframe = 0;
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walky = 0;
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walkx = 0;
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groupcheck = 0;
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touchcon = 0;
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buffer = 0;
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endme = 0;
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touchtimer = 0;
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myblock = 0;
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alwayswalking = 0;
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image_xscale = 2;
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image_yscale = 2;
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madeblock = 0;
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walkdir = "down";
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spintimer = 0;
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speedadjust = 0;
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freshness = 0;
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with (obj_traffic_car)
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    freshness++;
27
turned = 0;