Deltarune (Chapter 2) script viewer

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gml_Object_obj_tm_whip_attack_Create_0

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state = 0;
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creator = 0;
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animConst = 9.42477796076938;
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timer = animConst * 2;
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attacktimer = 0;
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truetimer = 0;
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damage = 0;
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target = 0;
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animSpeed = 1;
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difficulty = 0;
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zaptime = 10;
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animator = instance_create(x, y, obj_tm_whip_animation);
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quizmode = false;
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init = 0;