1 |
state = 0; |
2 |
creator = 0; |
3 |
animConst = 9.426; |
4 |
timer = animConst * 2; |
5 |
attacktimer = 0; |
6 |
truetimer = 0; |
7 |
sprite[0] = spr_tm_head; |
8 |
sprite[1] = spr_tm_body; |
9 |
sprite[2] = spr_tm_tail; |
10 |
sprite[3] = spr_tm_hand_l_attack; |
11 |
sprite[4] = spr_tm_hand_r; |
12 |
sprite[5] = spr_tm_legs; |
13 |
for (i = 0; i < 6; i += 1) |
14 |
{ |
15 |
xOffset[i] = sprite_get_xoffset(sprite[i]) * 2; |
16 |
yOffset[i] = sprite_get_yoffset(sprite[i]) * 2; |
17 |
} |
18 |
targetx = obj_heart.x; |
19 |
targety = obj_heart.y; |
20 |
rotateCracker = 0; |
21 |
attackoffset = 0; |
22 |
whipball = instance_create(x, y, obj_tm_whip); |
23 |
quizmode = false; |
24 |
init = 0; |