1 | image_xscale = 2; |
2 | image_yscale = 2; |
3 | image_speed = 0.2; |
4 | good = 1; |
5 | offing = 0; |
6 | if (instance_number(object_index) == 1) |
7 | { |
8 | tt = instance_create(x, y, obj_throwtarget); |
9 | tt.depth = depth + 1; |
10 | with (tt) |
11 | { |
12 | offing = 0; |
13 | good = 0; |
14 | sprite_index = spr_checkers_idle_crownless; |
15 | } |
16 | } |
17 | con = 0; |