Deltarune (Chapter 2) script viewer

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gml_Object_obj_throwralsei_Create_0

(view raw script w/o annotations or w/e)
1
angle = 0;
2
throwcon = 1;
3
angledraw = 1;
4
image_xscale = 2;
5
image_yscale = 2;
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radius = 300;
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anglespeed = 2;
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rx = x + 70;
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ry = y + 30;
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ralspeed = 26;
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ralgrav = 1;
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fro = 0;
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mypower = 15;
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maxpower = 30;
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minpower = 15;
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powerdir = 1;
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powerspeed = 0.6;
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throwready = 0;
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throwalpha = 0;
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activatethrow = 0;