Deltarune (Chapter 2) script viewer

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gml_Object_obj_thrash_transformation_transition_Create_0

(view raw script w/o annotations or w/e)
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x -= 200;
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y -= 200;
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image_xscale = 1280;
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image_yscale = 960;
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image_blend = c_black;
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image_alpha = 1.1;
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depth = -1000;
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instance_create(320, -300, obj_bqueen_intro);
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__view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) - 180);
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enum e__VW
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{
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    XView,
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    YView,
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    WView,
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    HView,
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    Angle,
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    HBorder,
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    VBorder,
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    HSpeed,
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    VSpeed,
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    Object,
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    Visible,
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    XPort,
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    YPort,
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    WPort,
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    HPort,
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    Camera,
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    SurfaceID
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}