Deltarune (Chapter 2) script viewer

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gml_Object_obj_thrash_transform_Draw_0

(view raw script w/o annotations or w/e)
1
draw_self();
2
if (transformstate >= 3)
3
    draw_sprite_ext(headsprite, image_index, x, y, image_xscale, image_yscale, 0, image_blend, image_alpha);