Deltarune (Chapter 2) script viewer

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gml_Object_obj_thrash_swordattack_Create_0

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1
btimer = -20;
2
thrash = obj_rouxls_enemy.thrash;
3
thrash.headangle = 360;
4
spinner = 0;
5
damage = -1;
6
target = -1;
7
grazepoints = 4;
8
difficulty = 0;