Deltarune (Chapter 2) script viewer
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gml_Object_obj_thrash_laserbullet_old_Create_0
(view raw script w/o annotations or w/e)
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1
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points[0][0] = x;
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2
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points[0][1] = y;
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3
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init = 0;
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4
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attackdirection = 0;
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5
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laserwidth = 10;
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6
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finalpoint = 3;
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7
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nextpoint = 1;
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