Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_thrash_laserbullet_old_Create_0

(view raw script w/o annotations or w/e)
1
points[0][0] = x;
2
points[0][1] = y;
3
init = 0;
4
attackdirection = 0;
5
laserwidth = 10;
6
finalpoint = 3;
7
nextpoint = 1;