Deltarune (Chapter 2) script viewer
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gml_Object_obj_thrash_laserbullet_old_Create_0
(view raw script w/o annotations or w/e)
1 |
points[0][0] = x; |
2 |
points[0][1] = y; |
3 |
init = 0; |
4 |
attackdirection = 0; |
5 |
laserwidth = 10; |
6 |
finalpoint = 3; |
7 |
nextpoint = 1; |